Awwdio lives! First successful test of the new audio engine. @Frooxius
Awwdio lives! First successful test of the new audio engine.  @Frooxius
Uploaded April 2025 | Updated September 2026, 1 week ago
There are still many things in this that are missing - proper handling of listener position, audio ranges, fixing up glitches, audio sources playing when they shouldn't and so on, delayed playback, optimizations but... it works! It's outputting audio in realtime!

This is a pretty big milestone, because now I have it in a testable state, where it's actually updating and responding to the audio in the world, which will make it much easier to iterate on, add more of the features and generally refine the system until it's ready.

Support development at: patreon.com/resonite
Official website: resonite.com
Awwdio lives! First successful test of the new audio engine.Playing all MMC 2025 entries in Resonite - Part 4 out of 14K-Means Clustering for texture data!StrikePose is born! Testing Forward solve!PhotonDust - Fixed mesh particle orientations(?)PhotonDust - particle trail lifetime & width initializersThe Splittening - Frame Timing WeirdnessPhotonDust - Partly fixed trail system simulationImproved feet handling while standing still in VRPhotonDust awakens! :D First successful visual with proper mechanisms!The Splittening - Blit to display & desktop work again!PhotonDust - Particle value initializers
Frooxius “Frooxius” |

Awwdio lives! First successful test of the new audio engine.

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