Uploaded March 2026 | Updated September 2026, 2 weeks ago
A playthrough of Fox Interactive's 1997 adventure game for PCs running Windows 95, The Simpsons: Virtual Springfield.
Virtual Springfield is exactly what the title makes it out to be. More an interactive exhibit than a game, it's an open-world recreation of the Simpsons hometown, densely packed with references to the show's first seven seasons. You freely wander around the city streets and take in the sights, and there are seventeen locations that you can enter to check out in closer detail.
There are tons of things to see and do. You can fire up a game of Super Slugfest at the Noiseland Arcade, rummage through Principal Skinner's stash of confiscated contraband at the elementary school, pelt Homer with water balloons from Bart's tree house, or watch the latest episodes of The Itchy and Scratchy Show at Krustylu Studios. There are hundreds of things to interact with, with most offering up unique animations and dialogue snippets. Some are direct callbacks to moments from the show, some serve to flesh out the details of characters' lives, and much of the material was created specifically for Virtual Springfield and can't be seen elsewhere.
Virtual Springfield isn't much of a game in the traditional sense. There's a set of character cards to collect, and a few spots require you to find a specific item to gain access to something, but the real fun comes from poking around and seeing everything there is to see. That largely stems from how authentic everything feels. All of the original actors reprise their roles for the game (including Phil Hartman, RIP), the writing is just as sharp and funny as the show's, and the graphics are excellent. Rather than filling the game with grainy FMV clips, the developers chose to animate scenes in engine with high-resolution sprites that blend seamlessly with the backdrops. Even though the game only runs at 640x480 with 256 colors, it looks fantastic, and the animation is surprisingly fluid considering that the game's recommended spec is a Pentium 75 with eight megabytes of RAM and a quad-speed CD drive.
The Simpsons: Virtual Springfield was an incredibly cool piece of novelty software in its day. I loved it back in 1997, and I played it nonstop until I'd seen everything it had to offer. I hope you enjoy watching the playthrough as much as I did making it!
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Fox Interactive's 1997 adventure game for PCs running Windows 95, The Simpsons: Virtual Springfield.
Virtual Springfield is exactly what the title makes it out to be. More an interactive exhibit than a game, it's an open-world recreation of the Simpsons hometown, densely packed with references to the show's first seven seasons. You freely wander around the city streets and take in the sights, and there are seventeen locations that you can enter to check out in closer detail.
There are tons of things to see and do. You can fire up a game of Super Slugfest at the Noiseland Arcade, rummage through Principal Skinner's stash of confiscated contraband at the elementary school, pelt Homer with water balloons from Bart's tree house, or watch the latest episodes of The Itchy and Scratchy Show at Krustylu Studios. There are hundreds of things to interact with, with most offering up unique animations and dialogue snippets. Some are direct callbacks to moments from the show, some serve to flesh out the details of characters' lives, and much of the material was created specifically for Virtual Springfield and can't be seen elsewhere.
Virtual Springfield isn't much of a game in the traditional sense. There's a set of character cards to collect, and a few spots require you to find a specific item to gain access to something, but the real fun comes from poking around and seeing everything there is to see. That largely stems from how authentic everything feels. All of the original actors reprise their roles for the game (including Phil Hartman, RIP), the writing is just as sharp and funny as the show's, and the graphics are excellent. Rather than filling the game with grainy FMV clips, the developers chose to animate scenes in engine with high-resolution sprites that blend seamlessly with the backdrops. Even though the game only runs at 640x480 with 256 colors, it looks fantastic, and the animation is surprisingly fluid considering that the game's recommended spec is a Pentium 75 with eight megabytes of RAM and a quad-speed CD drive.
The Simpsons: Virtual Springfield was an incredibly cool piece of novelty software in its day. I loved it back in 1997, and I played it nonstop until I'd seen everything it had to offer. I hope you enjoy watching the playthrough as much as I did making it!
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!




![Shining Force III (Saturn) Playthrough [2 of 3]
A playthrough of Segas 1998 strategy-RPG for the Sega Saturn, Shining Force III.
This is the second part of a three-part playthrough, showing chapters four and five.
0:00 Chapter 4, Revolt in the Republic of Aspinia
3:52:45 Chapter 5, Tower Ruins of Lookover
Links to the other parts:
Part 1: https://youtu.be/XnPdZvZJIrg
Part 3: https://youtu.be/QXOo3_eBfxw
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Shining Force III (Saturn) Playthrough [2 of 3]](https://i.ytimg.com/vi/lxAoyO-gOoI/mqdefault.jpg)





![Pokémon: Blue Version (Game Boy) Playthrough [2 of 2]
A playthrough of Nintendos 1998 JRPG for the Nintendo Game Boy, Pokémon Blue Version.
Played on the Super Game Boy.
This is the second part of a two-part playthrough, showing from the Pokémon Tower to the end. After the credits finish (9:32:45), I head over to the post-game dungeon to capture Mewtwo.
You can find part one at https://youtu.be/C0VP4JUkYQg
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Pokémon: Blue Version (Game Boy) Playthrough [2 of 2]](https://i.ytimg.com/vi/n3r6_kMDOV8/mqdefault.jpg)