Uploaded April 2026 | Updated September 2026, 2 weeks ago
A playthrough of Domark's 1993 fighting game for the Sega Master System, Pit Fighter.
Played as Ty on the medium difficulty level. You can see the hidden minigame at 22:25.
A little over a year after Pit-Fighter landed on the Sega Genesis, Domark brought Atari's 1990 arcade fighting game to the Master System for folks in Europe and Brazil.
The Master System conversion represents an interesting balance of compromises that gives it a different feel from the 16-bit console versions. The digitized character graphics have been replaced with traditional spritework, and though the fighters are tiny, the action moves smoothly without any hint of flicker or slowdown. The new soundtrack is a big improvement over the Genesis's and sounds fantastic for the Master System, but there's no music during matches, and all the digitized effects are missing.
The controls are more responsive and intuitively laid out, but the collision detection is a mess. It's a struggle to pick up items, and your attacks sometimes inexplicably hit you instead of your opponent. It doesn't make much of a difference to the outcome of a game, though, since the AI players are morons who can easily be taken down with cheesy tactics.
Like the game it's based on, Pit Fighter for the Master System isn't great. But, it is playable, it can be fun with the right mindset, the old lady and the hot dog-looking guy on the fork lift are hilarious, and it's not the Super Nintendo version.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Domark's 1993 fighting game for the Sega Master System, Pit Fighter.
Played as Ty on the medium difficulty level. You can see the hidden minigame at 22:25.
A little over a year after Pit-Fighter landed on the Sega Genesis, Domark brought Atari's 1990 arcade fighting game to the Master System for folks in Europe and Brazil.
The Master System conversion represents an interesting balance of compromises that gives it a different feel from the 16-bit console versions. The digitized character graphics have been replaced with traditional spritework, and though the fighters are tiny, the action moves smoothly without any hint of flicker or slowdown. The new soundtrack is a big improvement over the Genesis's and sounds fantastic for the Master System, but there's no music during matches, and all the digitized effects are missing.
The controls are more responsive and intuitively laid out, but the collision detection is a mess. It's a struggle to pick up items, and your attacks sometimes inexplicably hit you instead of your opponent. It doesn't make much of a difference to the outcome of a game, though, since the AI players are morons who can easily be taken down with cheesy tactics.
Like the game it's based on, Pit Fighter for the Master System isn't great. But, it is playable, it can be fun with the right mindset, the old lady and the hot dog-looking guy on the fork lift are hilarious, and it's not the Super Nintendo version.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![Shining Force III (Saturn) Playthrough [2 of 3]
A playthrough of Segas 1998 strategy-RPG for the Sega Saturn, Shining Force III.
This is the second part of a three-part playthrough, showing chapters four and five.
0:00 Chapter 4, Revolt in the Republic of Aspinia
3:52:45 Chapter 5, Tower Ruins of Lookover
Links to the other parts:
Part 1: https://youtu.be/XnPdZvZJIrg
Part 3: https://youtu.be/QXOo3_eBfxw
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Shining Force III (Saturn) Playthrough [2 of 3]](https://i.ytimg.com/vi/lxAoyO-gOoI/mqdefault.jpg)





![Pokémon: Blue Version (Game Boy) Playthrough [2 of 2]
A playthrough of Nintendos 1998 JRPG for the Nintendo Game Boy, Pokémon Blue Version.
Played on the Super Game Boy.
This is the second part of a two-part playthrough, showing from the Pokémon Tower to the end. After the credits finish (9:32:45), I head over to the post-game dungeon to capture Mewtwo.
You can find part one at https://youtu.be/C0VP4JUkYQg
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Pokémon: Blue Version (Game Boy) Playthrough [2 of 2]](https://i.ytimg.com/vi/n3r6_kMDOV8/mqdefault.jpg)



