Uploaded February 2018 | Updated September 2026, 2 weeks ago
Our clumsy but lovable hero Henez stumbles into the spooky undead lair looking for treasure and fame. However what he doesn't expect is to fall in love with the idea that communism is the only way forward and that there's no ethical consumption under capitalism. Starring funnyman Henez as the voice of the hero. Still think FMV (full motion vageen) sucks? Think again.
Game play Starts: 3:30
UDL Loot 1: 4:45
UDL Loot 2: 6:34
UDL Loot 3: 7:47
UDL Loot 4: 12:15
UDL Loot 5: 14:03
UDL Loot 6: 15:44
UDL Loot 7: 16:49
UDL Loot 8: 18:25
Loot Summary: 19:15
Tried to keep cuts minimal to maintain a bit of a narrative / real experience and ended up quite long. Let me know if you want them shorter
Our clumsy but lovable hero Henez stumbles into the spooky undead lair looking for treasure and fame. However what he doesn't expect is to fall in love with the idea that communism is the only way forward and that there's no ethical consumption under capitalism. Starring funnyman Henez as the voice of the hero. Still think FMV (full motion vageen) sucks? Think again.
Game play Starts: 3:30
UDL Loot 1: 4:45
UDL Loot 2: 6:34
UDL Loot 3: 7:47
UDL Loot 4: 12:15
UDL Loot 5: 14:03
UDL Loot 6: 15:44
UDL Loot 7: 16:49
UDL Loot 8: 18:25
Loot Summary: 19:15
Tried to keep cuts minimal to maintain a bit of a narrative / real experience and ended up quite long. Let me know if you want them shorter



![[SJFS #19] I see the Ghost of the Menu-gator, but hes lost
#19: Back to photoshop to draft a party menu. Looking forward to features like equipment and items.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #19] I see the Ghost of the Menu-gator, but hes lost](https://i.ytimg.com/vi/pKkFCguuQsc/mqdefault.jpg)
![[SJFS #42] Battle Win and Maths Class With Professor Henez
#42: Battle win screen and some rambling on how I come up with stat curves for various things.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #42] Battle Win and Maths Class With Professor Henez](https://i.ytimg.com/vi/pwNewxGomBM/mqdefault.jpg)
![[SJFS #51] Music: C DEF GAB
#51: I explore the deep, mysterious world of game music (for real this time).
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #51] Music: C DEF GAB](https://i.ytimg.com/vi/q8zybApH6i0/mqdefault.jpg)


![[SJFS #53] Overworld Overthinking and the Men in Blue
#53: Tiling improvements on the world map trying out our battle warriors.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #53] Overworld Overthinking and the Men in Blue](https://i.ytimg.com/vi/rk-r0cl3FEw/mqdefault.jpg)

![[SJFS #30] Overworld 2: More
#30: Making the overworld look a lil better.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #30] Overworld 2: More](https://i.ytimg.com/vi/sOrf5kbfVpE/mqdefault.jpg)