Uploaded April 2013 | Updated September 2026, 2 weeks ago
Piply forces me to do a minecrunk. Minestick is a one man MOBA project being developed by kim ron il paul (known online as KoalaP). It's strength lies in its ability to consume much more memory and processing power than most super modern games and still look like a steaming turd.
Here are some highlights since I know you guys are starved for entertainment.
Cast list:
Henez (mign: clauma)
Piply (mign: a_three_way)
"matt" (mign: dislife)
"travis" (mign: magorical)
Filmed on a friends server (Cabbagebot). He was not present when making the video.
Piply forces me to do a minecrunk. Minestick is a one man MOBA project being developed by kim ron il paul (known online as KoalaP). It's strength lies in its ability to consume much more memory and processing power than most super modern games and still look like a steaming turd.
Here are some highlights since I know you guys are starved for entertainment.
Cast list:
Henez (mign: clauma)
Piply (mign: a_three_way)
"matt" (mign: dislife)
"travis" (mign: magorical)
Filmed on a friends server (Cabbagebot). He was not present when making the video.
![[SJFS #53] Overworld Overthinking and the Men in Blue
#53: Tiling improvements on the world map trying out our battle warriors.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #53] Overworld Overthinking and the Men in Blue](https://i.ytimg.com/vi/rk-r0cl3FEw/mqdefault.jpg)

![[SJFS #30] Overworld 2: More
#30: Making the overworld look a lil better.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #30] Overworld 2: More](https://i.ytimg.com/vi/sOrf5kbfVpE/mqdefault.jpg)
![[RotMG] - Knight Life EP2 - Hangover (Winecellar opened by BRAWW)
This is a story about how a young boy overcomes adversity in a dangerous pixellated world. Together with his less skilled guild members he will face his fears in a hellstorm of colourful stars, wine bottle throwers and a sea of monsters that look like they were drawn by 8 year olds on MSPAINT.
~ Song ~
1. Sweet dreams (Are made of this) (Hardstyle remix) [RotMG] - Knight Life EP2 - Hangover (Winecellar opened by BRAWW)](https://i.ytimg.com/vi/slpwL2YjFy4/mqdefault.jpg)
![[SJFS #16] Mapping
#16: Mockup maps with some tiles we made last ep.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #16] Mapping](https://i.ytimg.com/vi/tDQJ6UkGPBo/mqdefault.jpg)
![[SJFS #22] By My Command
#22: Command menu implementation.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #22] By My Command](https://i.ytimg.com/vi/tFpreIVnhKA/mqdefault.jpg)
![[SJFS #35] Ailments
#35: Apply, drawing and shuffling through ailments in combat.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #35] Ailments](https://i.ytimg.com/vi/tdmFciEWqnw/mqdefault.jpg)
![[SJFS #70] Prison Event Sequence
#70: More progress on how you come to rejoin your party and escape the starting prison.
Follow my Twitter for extra dev pics: https://twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com [SJFS #70] Prison Event Sequence](https://i.ytimg.com/vi/thR20i-voR0/mqdefault.jpg)
![[SJFS #47] Saving Loading Items Commands
#47: Finishing up saving and loading with persistent items/pouch items/equipped items and commands. Classes now gain commands at certain levels.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #47] Saving Loading Items Commands](https://i.ytimg.com/vi/u7eOSlGWHdY/mqdefault.jpg)
![[SJFS #44] Saves & Party Create: Implementation Start
#44: Implementing the designs made last episode for save file select and party creation.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #44] Saves & Party Create: Implementation Start](https://i.ytimg.com/vi/uAx7nrG4vSg/mqdefault.jpg)
