Uploaded March 2018 | Updated September 2026, 2 weeks ago
*** Fantasy Reign: Pre-demo version (non-public) ***
*** everything shown is in development and likely to change ***
Episode 3 of Reign Drops, a series on the development of my diablo-like game Fantasy Reign. Taking a look at how players get stronger through levelling.
Meaty warrior WWWWWWWWWWWW gains some HUGE attack damage with a really NICE build.
Blog: forums.tigsource.com/index.php?topic=63408.0
Tumblr: fantasyreigngame.tumblr.com
*** Fantasy Reign: Pre-demo version (non-public) ***
*** everything shown is in development and likely to change ***
Episode 3 of Reign Drops, a series on the development of my diablo-like game Fantasy Reign. Taking a look at how players get stronger through levelling.
Meaty warrior WWWWWWWWWWWW gains some HUGE attack damage with a really NICE build.
Blog: forums.tigsource.com/index.php?topic=63408.0
Tumblr: fantasyreigngame.tumblr.com
![[SJFS #34] Battle Command Targetting
#34: Handling for multi-targeting commands in battle 🎯.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #34] Battle Command Targetting](https://i.ytimg.com/vi/uVAitp3oVEU/mqdefault.jpg)
![[SJFS #59] Graveyard Shift
#59: Walking through the graves map 🧟.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #59] Graveyard Shift](https://i.ytimg.com/vi/ulr7Zl-Wp3Q/mqdefault.jpg)
![[SJFS #65] Extra Battle Commands: Rows and Defend
#65: Extra battle commands available to all player classes. The classic defend and ability to change rows during battle.
Follow my Twitter for extra dev pics: https://twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com [SJFS #65] Extra Battle Commands: Rows and Defend](https://i.ytimg.com/vi/unSlmMtWAYU/mqdefault.jpg)

![[SJFS #50] Its Over Boys we Won!
#50: Celebrating the 50th episode to SJFS by defeating my game for the first time.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #50] Its Over Boys we Won!](https://i.ytimg.com/vi/vBDz0e4idAs/mqdefault.jpg)
![[SJFS #6] Gate Open. Gate Close.
#6: Party walks through each other. Party interacts with world objects.
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #6] Gate Open. Gate Close.](https://i.ytimg.com/vi/vhlXm7Ei22Q/mqdefault.jpg)
![[SJFS #29] Overworld
#29: More map gen progress including an overworld map mode.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #29] Overworld](https://i.ytimg.com/vi/wMnxD2m4GnI/mqdefault.jpg)
![[SJFS #60] Me Drawing an Enemy
#60: Some time-lapse footage of me drawing a daily enemy (the ones I post on twitter) with my commentated thoughts.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #60] Me Drawing an Enemy](https://i.ytimg.com/vi/wjI9Wy8p8o0/mqdefault.jpg)
![[SJFS #15] Tiles by Henez
#15: Drawing various tiles getting a feel for some themed zones we could make
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #15] Tiles by Henez](https://i.ytimg.com/vi/wpb1QbQE7q4/mqdefault.jpg)

![[SJFS #23] Items in 👉👄
#23: Item menu start and command descriptions. The menu grind continues.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #23] Items in 👉👄](https://i.ytimg.com/vi/y4SP-EShbII/mqdefault.jpg)