Uploaded January 2018 | Updated September 2026, 2 weeks ago
Episode 1 of Reign Drops, a series on the development of my diablo-like game Fantasy Reign. How skills can be developed through the Skill Tree system and with unique items.
Let me know what you think. Too long? Too short? Voice too monotone?
Blog: forums.tigsource.com/index.php?topic=63408.0
Tumblr: fantasyreigngame.tumblr.com
Episode 1 of Reign Drops, a series on the development of my diablo-like game Fantasy Reign. How skills can be developed through the Skill Tree system and with unique items.
Let me know what you think. Too long? Too short? Voice too monotone?
Blog: forums.tigsource.com/index.php?topic=63408.0
Tumblr: fantasyreigngame.tumblr.com
![[SJFS #50] Its Over Boys we Won!
#50: Celebrating the 50th episode to SJFS by defeating my game for the first time.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #50] Its Over Boys we Won!](https://i.ytimg.com/vi/vBDz0e4idAs/mqdefault.jpg)
![[SJFS #6] Gate Open. Gate Close.
#6: Party walks through each other. Party interacts with world objects.
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #6] Gate Open. Gate Close.](https://i.ytimg.com/vi/vhlXm7Ei22Q/mqdefault.jpg)
![[SJFS #29] Overworld
#29: More map gen progress including an overworld map mode.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #29] Overworld](https://i.ytimg.com/vi/wMnxD2m4GnI/mqdefault.jpg)
![[SJFS #60] Me Drawing an Enemy
#60: Some time-lapse footage of me drawing a daily enemy (the ones I post on twitter) with my commentated thoughts.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #60] Me Drawing an Enemy](https://i.ytimg.com/vi/wjI9Wy8p8o0/mqdefault.jpg)
![[SJFS #15] Tiles by Henez
#15: Drawing various tiles getting a feel for some themed zones we could make
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #15] Tiles by Henez](https://i.ytimg.com/vi/wpb1QbQE7q4/mqdefault.jpg)

![[SJFS #23] Items in 👉👄
#23: Item menu start and command descriptions. The menu grind continues.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #23] Items in 👉👄](https://i.ytimg.com/vi/y4SP-EShbII/mqdefault.jpg)



![[RS] - Henez - Nex drop logger in c#
READ!
THIS LOGGER IS OUTDATED, TO VIEW MY MULTI BOSS DROP LOGGER GO TO THIS VIDEO:
http://www.youtube.com/watch?v=h_b1o69vT8w
CHEERS :) - Henez [RS] - Henez - Nex drop logger in c#](https://i.ytimg.com/vi/zhZ0R6G1XzU/mqdefault.jpg)