Uploaded September 2011 | Updated September 2026, 2 weeks ago
=== Statistics ===
Developer: Henez
Project build: 0.1.2
Date: 22/09/2011
Rough time: 55-65 hours
Code: ~5000 lines,
~125 instances,
Download: None yet
=== Info ===
You are a rolling smiley face with heavy artillery.
"Rollout" started as a learning project for platform systems in Game Maker 8. After being
satisfied with how it ran I decided to add features to it such as point-and-click
shooting, basic enemy AI, item collection.
None of this was very difficult. I began to add complex systems such as
an inventory system, multi-dimensional NPC text, item crafting and
accessory/gun equipment systems.
After roughly 20 hours of building up the system I decided I wanted to make
this into a full 20 hour+ platformer indie game (I dont intend to charge ever but I
wont release it until its worthy of charge). I coded the base system to
be easily customised (easily add more items/enemies with no restrictions etc).
Anyway I intend to use youtube to video document my progress. I will not be
allowing the source code for download.
=== Features List ===
- Easy platformer controls, gravity
- Point and click shooting with a wide variety of guns including laser machine
guns, mouse-guided stinger missiles, grenade launcher and a
ricocheting magnum.
- Pefect inventory system, equiptable guns, consumable items, accessory
equipment which provide boosts such as MaxHp, weapon damage, gravity
reduction.
- RPG elements such as a HP bar, enemy HP bars, popup item collection
messages, text and NPC interaction with randomised chat sequences.
- "mining" (with guns). Different types of blocks have different HP values
and drop (with varying odds) their type of material.
- Enemy drop tables, chests and other ways of gathering loot.
- Terraria/MineCraft-like crafting system. Gather resources and use them
to create useful consumable items or upgrade current weapons.
- Leveling/experience gain system.
=== 'To do' priorities ===
- Implement a shop system, capable of buying/selling items
- Improve how popup messages are handled. Allow for nesting messages.
- Update drop table handling to allow for more diverse drop tables.
- Add weapon tiers. Crafting previous weapons into stronger versions.
- Quick item use hotbar for consumables.
- Add more stuff :P. item count is roughly 25 so far, I have allowed data
space for ~300.
=== Statistics ===
Developer: Henez
Project build: 0.1.2
Date: 22/09/2011
Rough time: 55-65 hours
Code: ~5000 lines,
~125 instances,
Download: None yet
=== Info ===
You are a rolling smiley face with heavy artillery.
"Rollout" started as a learning project for platform systems in Game Maker 8. After being
satisfied with how it ran I decided to add features to it such as point-and-click
shooting, basic enemy AI, item collection.
None of this was very difficult. I began to add complex systems such as
an inventory system, multi-dimensional NPC text, item crafting and
accessory/gun equipment systems.
After roughly 20 hours of building up the system I decided I wanted to make
this into a full 20 hour+ platformer indie game (I dont intend to charge ever but I
wont release it until its worthy of charge). I coded the base system to
be easily customised (easily add more items/enemies with no restrictions etc).
Anyway I intend to use youtube to video document my progress. I will not be
allowing the source code for download.
=== Features List ===
- Easy platformer controls, gravity
- Point and click shooting with a wide variety of guns including laser machine
guns, mouse-guided stinger missiles, grenade launcher and a
ricocheting magnum.
- Pefect inventory system, equiptable guns, consumable items, accessory
equipment which provide boosts such as MaxHp, weapon damage, gravity
reduction.
- RPG elements such as a HP bar, enemy HP bars, popup item collection
messages, text and NPC interaction with randomised chat sequences.
- "mining" (with guns). Different types of blocks have different HP values
and drop (with varying odds) their type of material.
- Enemy drop tables, chests and other ways of gathering loot.
- Terraria/MineCraft-like crafting system. Gather resources and use them
to create useful consumable items or upgrade current weapons.
- Leveling/experience gain system.
=== 'To do' priorities ===
- Implement a shop system, capable of buying/selling items
- Improve how popup messages are handled. Allow for nesting messages.
- Update drop table handling to allow for more diverse drop tables.
- Add weapon tiers. Crafting previous weapons into stronger versions.
- Quick item use hotbar for consumables.
- Add more stuff :P. item count is roughly 25 so far, I have allowed data
space for ~300.
![[SJFS #23] Items in 👉👄
#23: Item menu start and command descriptions. The menu grind continues.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #23] Items in 👉👄](https://i.ytimg.com/vi/y4SP-EShbII/mqdefault.jpg)



![[RS] - Henez - Nex drop logger in c#
READ!
THIS LOGGER IS OUTDATED, TO VIEW MY MULTI BOSS DROP LOGGER GO TO THIS VIDEO:
http://www.youtube.com/watch?v=h_b1o69vT8w
CHEERS :) - Henez [RS] - Henez - Nex drop logger in c#](https://i.ytimg.com/vi/zhZ0R6G1XzU/mqdefault.jpg)