Rollout - a gml project (Build 0.1.2) @HenezRS
Rollout - a gml project (Build 0.1.2)  @HenezRS
Uploaded September 2011 | Updated September 2026, 2 weeks ago
=== Statistics ===

Developer: Henez

Project build: 0.1.2

Date: 22/09/2011

Rough time: 55-65 hours

Code: ~5000 lines,
~125 instances,

Download: None yet

=== Info ===

You are a rolling smiley face with heavy artillery.

"Rollout" started as a learning project for platform systems in Game Maker 8. After being
satisfied with how it ran I decided to add features to it such as point-and-click
shooting, basic enemy AI, item collection.

None of this was very difficult. I began to add complex systems such as
an inventory system, multi-dimensional NPC text, item crafting and
accessory/gun equipment systems.

After roughly 20 hours of building up the system I decided I wanted to make
this into a full 20 hour+ platformer indie game (I dont intend to charge ever but I
wont release it until its worthy of charge). I coded the base system to
be easily customised (easily add more items/enemies with no restrictions etc).

Anyway I intend to use youtube to video document my progress. I will not be
allowing the source code for download.



=== Features List ===

- Easy platformer controls, gravity

- Point and click shooting with a wide variety of guns including laser machine
guns, mouse-guided stinger missiles, grenade launcher and a
ricocheting magnum.

- Pefect inventory system, equiptable guns, consumable items, accessory
equipment which provide boosts such as MaxHp, weapon damage, gravity
reduction.

- RPG elements such as a HP bar, enemy HP bars, popup item collection
messages, text and NPC interaction with randomised chat sequences.

- "mining" (with guns). Different types of blocks have different HP values
and drop (with varying odds) their type of material.

- Enemy drop tables, chests and other ways of gathering loot.

- Terraria/MineCraft-like crafting system. Gather resources and use them
to create useful consumable items or upgrade current weapons.

- Leveling/experience gain system.





=== 'To do' priorities ===

- Implement a shop system, capable of buying/selling items

- Improve how popup messages are handled. Allow for nesting messages.

- Update drop table handling to allow for more diverse drop tables.

- Add weapon tiers. Crafting previous weapons into stronger versions.

- Quick item use hotbar for consumables.

- Add more stuff :P. item count is roughly 25 so far, I have allowed data
space for ~300.
Rollout - a gml project (Build 0.1.2)[SJFS #23] Items in 👉👄RotMG Filthiest StunsxXxFRAGCANNONxLUXxNOxSCOPEx420BLAZETHEBUNDLExXxRESPECTWOMANxXxGANJASCARRAxXxThey All Laughed at the Ninja Pack! Until they SAW THIS![RS] - Henez - Nex drop logger in c#
HenezRS |

Rollout - a gml project (Build 0.1.2)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER