Uploaded December 2017 | Updated September 2026, 2 weeks ago
Dev Blog: forums.tigsource.com/index.php?topic=63408.0
Track 1: Uncertainty Principle
Track 2: Grant me Rest, Eden
An early demo of a few of the skills available to the player. Fantasy Reign is a diablo-like ARPG. You can learn more about it in the blog above.
P.S using new editing software so beware of strange tearing/artifacts. Hopefully I'll get this down for future vids.
Edit: be sure to check your fb messages at 0:34
Dev Blog: forums.tigsource.com/index.php?topic=63408.0
Track 1: Uncertainty Principle
Track 2: Grant me Rest, Eden
An early demo of a few of the skills available to the player. Fantasy Reign is a diablo-like ARPG. You can learn more about it in the blog above.
P.S using new editing software so beware of strange tearing/artifacts. Hopefully I'll get this down for future vids.
Edit: be sure to check your fb messages at 0:34

![[SJFS #53] Overworld Overthinking and the Men in Blue
#53: Tiling improvements on the world map trying out our battle warriors.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #53] Overworld Overthinking and the Men in Blue](https://i.ytimg.com/vi/rk-r0cl3FEw/mqdefault.jpg)

![[SJFS #30] Overworld 2: More
#30: Making the overworld look a lil better.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #30] Overworld 2: More](https://i.ytimg.com/vi/sOrf5kbfVpE/mqdefault.jpg)
![[RotMG] - Knight Life EP2 - Hangover (Winecellar opened by BRAWW)
This is a story about how a young boy overcomes adversity in a dangerous pixellated world. Together with his less skilled guild members he will face his fears in a hellstorm of colourful stars, wine bottle throwers and a sea of monsters that look like they were drawn by 8 year olds on MSPAINT.
~ Song ~
1. Sweet dreams (Are made of this) (Hardstyle remix) [RotMG] - Knight Life EP2 - Hangover (Winecellar opened by BRAWW)](https://i.ytimg.com/vi/slpwL2YjFy4/mqdefault.jpg)
![[SJFS #16] Mapping
#16: Mockup maps with some tiles we made last ep.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #16] Mapping](https://i.ytimg.com/vi/tDQJ6UkGPBo/mqdefault.jpg)
![[SJFS #22] By My Command
#22: Command menu implementation.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #22] By My Command](https://i.ytimg.com/vi/tFpreIVnhKA/mqdefault.jpg)
![[SJFS #35] Ailments
#35: Apply, drawing and shuffling through ailments in combat.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #35] Ailments](https://i.ytimg.com/vi/tdmFciEWqnw/mqdefault.jpg)
![[SJFS #70] Prison Event Sequence
#70: More progress on how you come to rejoin your party and escape the starting prison.
Follow my Twitter for extra dev pics: https://twitter.com/henezmakesgames
SJFS: Saleable JRPG From Scratch. #sjfs #gamedev
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Contact me: henezmakesgames@gmail.com [SJFS #70] Prison Event Sequence](https://i.ytimg.com/vi/thR20i-voR0/mqdefault.jpg)
![[SJFS #47] Saving Loading Items Commands
#47: Finishing up saving and loading with persistent items/pouch items/equipped items and commands. Classes now gain commands at certain levels.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #47] Saving Loading Items Commands](https://i.ytimg.com/vi/u7eOSlGWHdY/mqdefault.jpg)
![[SJFS #44] Saves & Party Create: Implementation Start
#44: Implementing the designs made last episode for save file select and party creation.
LIKE level: BRONZE (next lv: 100 likes)
SJFS: Saleable JRPG From Scratch.
A development series on creating a complete JRPG game from the ground up with the intent of putting the end product up for sale. Focus is on the overall design and process of making a large-scale game with my thoughts at every point.
This is not a tutorial series or a showcase of time-lapsed art/programming. Rather it is my best attempt at making a marketable game and vlogging the entire journey.
Tweet me: https://twitter.com/henezmakesgames
Contact me: henezmakesgames@gmail.com [SJFS #44] Saves & Party Create: Implementation Start](https://i.ytimg.com/vi/uAx7nrG4vSg/mqdefault.jpg)