The Harsh Reality Of Making PS VR2 Games - (Flat2VR Studios Interview) @MysticRyan
The Harsh Reality Of Making PS VR2 Games - (Flat2VR Studios Interview)  @MysticRyan
Uploaded April 2026 | Updated September 2026, 2 weeks ago
We've seen in recent years that the video game industry is in a tough spot. It's hard to make good games that sell enough just to sustain the developer. So what about the VR market? Virtual Reality hasn't really taken off the way we thought it would 10 years ago. And Sony seems to be struggling with PS VR2 headsets. So where does that leave VR developers? That's where a company like Flat2VR comes in. They've been converting games in a fiscally responsible way and so far have safely navigated this tough environment. I recently got to speak with Flat2VR's Co-Founder & CEO Jasmine Uniza to ask about the company and the VR landscape. Curious minds inquire inside! And if you're really curious, watch this in VR (even though it's not a VR video, just use the theatre setting dummy).

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Outro song ‘I dunno’ by Grapes:
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TIMESTAMPS:
0:00 - Introduction To Jasmine Uniza
1:44 - Challenges Of VR Publishing & Marketing
3:01 - Store Visibility & Discoverability
3:48 - Releasing Games On Different Headsets
5:02 - Sales Performance For PS VR2 Games
8:10 - The Current VR Market
9:48 - QA For VR Is In Demand
10:48 - How Flat2VR Went From Mods To Official Ports
16:02 - Why Conversions Over Original Games?
18:05 - Financial Viability For VR Games
19:03 - What Is VR’s Biggest Problem?
20:46 - Flat2VR Wants Your Help

#PS5 #PlayStation5 #PSVR2
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The Harsh Reality Of Making PS VR2 Games - (Flat2VR Studios Interview)

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