Uploaded August 2026 | Updated September 2026, 3 weeks ago
What is a spectator? What is a player? How hard are these lines?
--
Full lecture (with slides):
youtu.be/DUKpsWFUy1U
Designing Games for Spectators
Presented at Super MAGFest 2026 by Rym and Scott, hosts of the GeekNights podcast.
Most game design discussion focuses on the players. But some of the most popular games on Earth are watched by more people than will ever play them. From sports to live streams, spectators are a fascinating and important aspect of game design. Think about it. Is a game show really a fair competition? Does a game show need to be fun for the players? How different do games look when they’re designed primarily for players versus for spectators? Can you design for both?
#gamedesign #couchgaming #esports
What is a spectator? What is a player? How hard are these lines?
--
Full lecture (with slides):
youtu.be/DUKpsWFUy1U
Designing Games for Spectators
Presented at Super MAGFest 2026 by Rym and Scott, hosts of the GeekNights podcast.
Most game design discussion focuses on the players. But some of the most popular games on Earth are watched by more people than will ever play them. From sports to live streams, spectators are a fascinating and important aspect of game design. Think about it. Is a game show really a fair competition? Does a game show need to be fun for the players? How different do games look when they’re designed primarily for players versus for spectators? Can you design for both?
#gamedesign #couchgaming #esports






![The Princess in Slay the Princess is a reflection of YOU
The Princess in Slay the Princess is a reflection of you, the player.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg The Princess in Slay the Princess is a reflection of YOU](https://i.ytimg.com/vi/s-GXncMP_5g/mqdefault.jpg)
![The reflexivity of Disco Elysium
Disco Elysium is a game about context, metacontext, and reflexivity.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg The reflexivity of Disco Elysium](https://i.ytimg.com/vi/sgYKni6hCx4/mqdefault.jpg)


