The reflexivity of Disco Elysium @GeekNightsRym
The reflexivity of Disco Elysium  @GeekNightsRym
Uploaded February 2026 | Updated September 2026, 3 weeks ago
Disco Elysium is a game about context, metacontext, and reflexivity.

Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.

Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?

What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.

Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]

Full lecture:
youtube.com/watch?v=12xey7NqSFg
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Rym DeCoster |

The reflexivity of Disco Elysium

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