Where did roguelikes come from? #gamedesign @GeekNightsRym
Where did roguelikes come from? #gamedesign  @GeekNightsRym
Uploaded November 2025 | Updated September 2026, 3 weeks ago
#roguelike games have an interesting history

Full lecture:
youtu.be/26HyHFTtPpM

From "Every Game is the Same Game " presented at Zenkaikon 2025 by Rym DeCoster, producer of the GeekNights podcast.

#gamedesign #gamedev #gametheory #zenkaikon

How often do you describe a new game as "X game crossed with Y game?" This is Dominion crossed with Chess. This is Quake crossed with Dance Dance Revolution. This is a Civilization-style game but with puzzle elements. If games are collections of mechanics, and genres are also essentially collections of mechanics, then we can dig deep into how games are described to find the deepest and most core patterns of game. In the end it's all just entertainment software!
Where did roguelikes come from? #gamedesignThe two fundamental kinds of auctionsThe role of the auction in valuationThe Princess in Slay the Princess is a reflection of YOUThe reflexivity of Disco ElysiumSkill floor vs Skill CeilingGeekNights Live: Paris Connection (2010)Real stakes for players of gamesThe Narrator in “Slay the Princess”Game Mechanics are artGames are fundamentally simulatory #gamedesign #gamedevAuctions are discrete agreements of commitments
Rym DeCoster |

Where did roguelikes come from? #gamedesign

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER