Uploaded December 2016 | Updated September 2026, 1 week ago
I couldn't think of a more eloquent name for this. I wanted to make a pun about nausea or something, but as I said, I couldn't think of one.
This is likely to also happen in the original game, but I recorded this on the Special Edition version, which isn't much different content-wise.
Triggering the glitch is not a 100% certainty and your mileage may vary with each try.
You need to have a horse and be riding it, obviously. After that, you must run up to a grounded dragon with health and/or defense low enough that the dragon can trigger its instant-kill animation where it flails you around and flings you away.
After the conditions are met, you just have to keep running up to the dragon until it does the animation. Often times it might kill you with a regular bite, a wing attack if you get too close to the sides or a breath attack, so you probably need to reload your save a few times to have this happen.
When the dragon does finally do the animation, there isn't much you can do, the game tries to position the horse in a location that seems most logical to it. If the animation finishes, you die, but if the horse gets pushed around by the dragon, it has a chance of letting you "escape" the death.
I don't know for sure if button presses affect anything, but I always kept clicking the attack button and pressing in different movement directions.
Once everything is done and the glitch occurs, there is no predicting what will happen next. You might be flung into the skies for extended periods of time or you might be launched up and then instantly dunked back into the earth. Occasionally you might also get an instance where the horse stays relatively close to the ground so it doesn't receive much fall damage. At this point the movement of the horse is unpredictable, but it seems to be more prone to "strafe" than moving straight.
Another amusing but less potent glitch can happen if you keep running your horse up to the dragon from the side. This can occasionally cause the dragon to catapult you an extreme distance away from the point you were at.
I couldn't think of a more eloquent name for this. I wanted to make a pun about nausea or something, but as I said, I couldn't think of one.
This is likely to also happen in the original game, but I recorded this on the Special Edition version, which isn't much different content-wise.
Triggering the glitch is not a 100% certainty and your mileage may vary with each try.
You need to have a horse and be riding it, obviously. After that, you must run up to a grounded dragon with health and/or defense low enough that the dragon can trigger its instant-kill animation where it flails you around and flings you away.
After the conditions are met, you just have to keep running up to the dragon until it does the animation. Often times it might kill you with a regular bite, a wing attack if you get too close to the sides or a breath attack, so you probably need to reload your save a few times to have this happen.
When the dragon does finally do the animation, there isn't much you can do, the game tries to position the horse in a location that seems most logical to it. If the animation finishes, you die, but if the horse gets pushed around by the dragon, it has a chance of letting you "escape" the death.
I don't know for sure if button presses affect anything, but I always kept clicking the attack button and pressing in different movement directions.
Once everything is done and the glitch occurs, there is no predicting what will happen next. You might be flung into the skies for extended periods of time or you might be launched up and then instantly dunked back into the earth. Occasionally you might also get an instance where the horse stays relatively close to the ground so it doesn't receive much fall damage. At this point the movement of the horse is unpredictable, but it seems to be more prone to "strafe" than moving straight.
Another amusing but less potent glitch can happen if you keep running your horse up to the dragon from the side. This can occasionally cause the dragon to catapult you an extreme distance away from the point you were at.

![Super Mario Maker 2 - Custom Course: Typical Travelling
Was in the mood to make a basic Super Mario Bros. 3 level and this is what came out.
Course ID: J4V-Q4H-1TF
[0:00-2:26] Playthrough
- 0:14 Tiered power-up (Super Leaf).
- 0:16 Hidden vine here takes you to a little secret.
- 0:26 Hidden Super Star, just because.
- 0:30 Tiered power-up (Fire Flower).
- 0:35 This pipe leads to a small area with coins and a tiered power-up (Super Leaf).
- 1:10 Flying up here leads to more coins and another Super Star.
- 1:20 This pipe has some coins inside.
- 1:29 Hidden block with a 1UP here.
- 1:41 Missed in the video, but theres a hidden 1UP block hovering above the left pillar.
- 1:47 The upper ?-block on the Sledge Bro segment has a tiered power-up (Fire Flower).
- 1:48 Flying up near here takes to another small secret in the clouds.
- 1:52 Whipping the edge reveals a hidden 1UP.
- 2:04 Flying to the top of the screen at the end, youll see some coins and a 1UP.
Theres not really much to talk about outside of the timestamps.
I dont know why, but I like using the Hammer/Sledge Bro two-layer thing a lot even though I hated it in the original games. Super Mario Maker 2 - Custom Course: Typical Travelling](https://i.ytimg.com/vi/e6EtW-OCRuk/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: Rapacitys Snare
The longest course Ive made, or one of the shortest, depending on your desire for loot. The nature of the course allows you to clear it in under 2 seconds with minimal effort, and I knew that would be the path most will pick. However, I was not aware of how badly a high clear rate kneecaps the future of a course; seeing the level instantly die the moment it was uploaded was not a happy experience, but it was educational.
Also made dumb lore for no reason.
Course ID: NXS-FHB-72G
[0:00-6:48] 999 Coin Playthrough
- 0:47 Its possible to knock the Koopa out in a way where it bounces to the left and essentially gets in your way, but you can stomp it on the right, it should bounce onto the bridge when it gets up.
- 1:17 The claw is tricky if you dont know that holding Down, then pressing Jump lets you just drop off.
- 1:47 Ultra-secret 1UP, indicated by the flash when you walk over the block.
- 4:54 The big reward for getting all the way to the end, you get to clean up (most) of the house of its coins with minimal risk.
[6:48-7:02] 4F Exit
- Every floor below top has a dedicated exit to leave early ...but why would you, when there are still more riches just ahead? Youve performed admirably thus far, it would be a shame to leave so close to the end, wouldnt you agree?
[7:03-7:16] 3F Exit
- Second thoughts? Pity, youve shown such potential, only to let slip this chance at unimaginable wealth.
[7:17-7:34] 2F Exit
- Leaving so soon? Youre leaving _a lot_ of treasure behind, and youre fine with that? Very well then, leave... and let someone with *ambition* know about the opportunity you chose to squander.
[7:34-7:59] 1F Exit
- wtf
[7:59-8:34] Permanently Missable 30-Coin
- If you take too long to get up, the pounder will release the Spinies, making collecting it a very lethal retrieval.
[8:35-8:44] Permanently Missable 50-Coin
- You need to go under the winged Muncher to get the coin, which becomes blocked on the return trip.
Lore Time: The Hammer Bro on the top floor is the owner, and the creatures you fight are other fortune seekers whose greed outweighed their abilities. Trapped in his house, they were forced to become pawns in his devious game.
Oooo so spooky.
Anyway enjoy this one video before I lumber back into the shadows again for who knows how long. Shame it also suffered from nasty sync and frame issues. Super Mario Maker 2 - Custom Course: Rapacitys Snare](https://i.ytimg.com/vi/eMpewxGuqr0/mqdefault.jpg)



![Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Three individual character playthroughs. Emulated because I didnt feel like hooking up my NES to my Dazzle and fiddling with that.
Stream Date: 2018-06-24
0:00:00 Guy playthrough
0:35:34 Haggar playthrough
0:59:46 Cody playthrough Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)](https://i.ytimg.com/vi/fOXEt0xjbis/mqdefault.jpg)



![Super Mario Galaxy - 120 Star Playthrough [Mario] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Mario 120 Stars: Youre here.
Luigi 120 Stars: https://www.youtube.com/watch?v=Xa_LnHEBNmI
This is the first stream of a two-parter stream split between two days, the first [Mario] was 120 Stars as Mario ending with the storybook, and the second [Luigi] being 120 Stars with Luigi, ending with Grand Finale Galaxy.
Funnily enough I had genuine consideration for doing the entire other half right after this, but in the end I decided to just do the 120 Stars. I wasnt 100% sure if Id feel up for replaying the game for what would be the fourth time this week, but I did.
Stream Date: 2026-02-27 Super Mario Galaxy - 120 Star Playthrough [Mario] (Archive*)](https://i.ytimg.com/vi/gzhGbPEEfas/mqdefault.jpg)