Uploaded July 2024 | Updated September 2026, 6 days ago
The longest course I've made, or one of the shortest, depending on your desire for loot. The nature of the course allows you to clear it in under 2 seconds with minimal effort, and I knew that would be the path most will pick. However, I was not aware of how badly a high clear rate kneecaps the future of a course; seeing the level instantly die the moment it was uploaded was not a happy experience, but it was educational.
Also made dumb lore for no reason.
Course ID: NXS-FHB-72G
[0:00-6:48] 999 Coin Playthrough
- 0:47 It's possible to knock the Koopa out in a way where it bounces to the left and essentially gets in your way, but you can stomp it on the right, it should bounce onto the bridge when it gets up.
- 1:17 The claw is tricky if you don't know that holding Down, then pressing Jump lets you just drop off.
- 1:47 Ultra-secret 1UP, indicated by the flash when you walk over the block.
- 4:54 The big reward for getting all the way to the end, you get to clean up (most) of the house of its coins with minimal risk.
[6:48-7:02] 4F Exit
- Every floor below top has a dedicated exit to leave early "...but why would you, when there are still more riches just ahead? You've performed admirably thus far, it would be a shame to leave so close to the end, wouldn't you agree?"
[7:03-7:16] 3F Exit
- "Second thoughts? Pity, you've shown such potential, only to let slip this chance at unimaginable wealth."
[7:17-7:34] 2F Exit
- "Leaving so soon? You're leaving _a lot_ of treasure behind, and you're fine with that? Very well then, leave... and let someone with *ambition* know about the opportunity you chose to squander."
[7:34-7:59] 1F Exit
- "wtf"
[7:59-8:34] Permanently Missable 30-Coin
- If you take too long to get up, the pounder will release the Spinies, making collecting it a very lethal retrieval.
[8:35-8:44] Permanently Missable 50-Coin
- You need to go under the winged Muncher to get the coin, which becomes blocked on the return trip.
Lore Time: The Hammer Bro on the top floor is the owner, and the creatures you fight are other fortune seekers whose greed outweighed their abilities. Trapped in his house, they were forced to become pawns in his devious game.
Oooo so spooky.
--
Anyway enjoy this one video before I lumber back into the shadows again for who knows how long. Shame it also suffered from nasty sync and frame issues.
The longest course I've made, or one of the shortest, depending on your desire for loot. The nature of the course allows you to clear it in under 2 seconds with minimal effort, and I knew that would be the path most will pick. However, I was not aware of how badly a high clear rate kneecaps the future of a course; seeing the level instantly die the moment it was uploaded was not a happy experience, but it was educational.
Also made dumb lore for no reason.
Course ID: NXS-FHB-72G
[0:00-6:48] 999 Coin Playthrough
- 0:47 It's possible to knock the Koopa out in a way where it bounces to the left and essentially gets in your way, but you can stomp it on the right, it should bounce onto the bridge when it gets up.
- 1:17 The claw is tricky if you don't know that holding Down, then pressing Jump lets you just drop off.
- 1:47 Ultra-secret 1UP, indicated by the flash when you walk over the block.
- 4:54 The big reward for getting all the way to the end, you get to clean up (most) of the house of its coins with minimal risk.
[6:48-7:02] 4F Exit
- Every floor below top has a dedicated exit to leave early "...but why would you, when there are still more riches just ahead? You've performed admirably thus far, it would be a shame to leave so close to the end, wouldn't you agree?"
[7:03-7:16] 3F Exit
- "Second thoughts? Pity, you've shown such potential, only to let slip this chance at unimaginable wealth."
[7:17-7:34] 2F Exit
- "Leaving so soon? You're leaving _a lot_ of treasure behind, and you're fine with that? Very well then, leave... and let someone with *ambition* know about the opportunity you chose to squander."
[7:34-7:59] 1F Exit
- "wtf"
[7:59-8:34] Permanently Missable 30-Coin
- If you take too long to get up, the pounder will release the Spinies, making collecting it a very lethal retrieval.
[8:35-8:44] Permanently Missable 50-Coin
- You need to go under the winged Muncher to get the coin, which becomes blocked on the return trip.
Lore Time: The Hammer Bro on the top floor is the owner, and the creatures you fight are other fortune seekers whose greed outweighed their abilities. Trapped in his house, they were forced to become pawns in his devious game.
Oooo so spooky.
--
Anyway enjoy this one video before I lumber back into the shadows again for who knows how long. Shame it also suffered from nasty sync and frame issues.



![Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Three individual character playthroughs. Emulated because I didnt feel like hooking up my NES to my Dazzle and fiddling with that.
Stream Date: 2018-06-24
0:00:00 Guy playthrough
0:35:34 Haggar playthrough
0:59:46 Cody playthrough Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)](https://i.ytimg.com/vi/fOXEt0xjbis/mqdefault.jpg)



![Super Mario Galaxy - 120 Star Playthrough [Mario] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Mario 120 Stars: Youre here.
Luigi 120 Stars: https://www.youtube.com/watch?v=Xa_LnHEBNmI
This is the first stream of a two-parter stream split between two days, the first [Mario] was 120 Stars as Mario ending with the storybook, and the second [Luigi] being 120 Stars with Luigi, ending with Grand Finale Galaxy.
Funnily enough I had genuine consideration for doing the entire other half right after this, but in the end I decided to just do the 120 Stars. I wasnt 100% sure if Id feel up for replaying the game for what would be the fourth time this week, but I did.
Stream Date: 2026-02-27 Super Mario Galaxy - 120 Star Playthrough [Mario] (Archive*)](https://i.ytimg.com/vi/gzhGbPEEfas/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: High Up with Power-Ups
This level is pretty long and slow-going. Unfortunately, due to its leisurely puzzling nature its very easy to run out of time when going through it blind, even with the maxed out timer.
Course ID: PMD-6G8-14G
[0:00-4:15] Playthrough
- 0:43 The puzzles here have slight tells for when to time your shot. When the Bullet Bill overlaps the ice block, you can land a shot on the Bob-Omb.
- 0:54 Both the arrow and the ice block mark possible shot locations that work to hit the Bob-Omb.
- 2:23 Again some arrows to help you aim. You have to shoot the Bob-Ombs into the Swinging Claw so the Spiny Shell doesnt get stuck on it.
- 2:40 This bug is actually brand new to me, I never had that happen in testing or later playthroughs. Thankfully the shell squeezed itself out.
- 2:56 This spring isnt actually 100% necessary, but it makes reaching full velocity significantly easier.
- 3:17 A simple little timing puzzle for the last required power-up, just swing your tail to get rid of the Poison Mushrooms and preferrably dont get crushed by the block at the end. The 30-Coin can be picked up by swinging your tail through the One-Way Wall.
[4:15-4:38] Secret #1 - Cash Monies
- Using the POW Block for extra height to reach the platform above the pipe reveals a secret area where you can get a decent haul of coins by taking out the Piranha Plant blocking the P-Switch.
[4:38-6:25] Secret #2 - Super Mario Super Secret
- After clearing the Fire Flower segment with the Spiny Shell, you can get one shell for yourself and use it to access the pipe inside the puzzle area, taking you to super secret. This secret lets you skip the last bit of the level.
- 5:36 If you had the foresight to get a Super Leaf first, you can trigger a smaller super duper secret for no reward other than the instantly dying Sledge Bro and the Murasame Castle effect.
Interestingly, POW Blocks are unaffected by Bob-Omb explosions, which made it a perfect platform for the switch puzzle.
Because of how terrain works in the Sky theme, I had to carefully place Hard Blocks here and there in order to keep the look consistent and to keep the clouds out of the walls. Hopefully its not noticeable unless you pay attention, but you can definitely see it when you look at the thicker walls. Its actually what gave me the idea for the super secret, though the Mario portrait (from Mario Kart 64, by the way) is just something I made for fun and didnt actually intend to make it into an accessible secret at first.
Like the Yoshi level from before, this level started out as a small concept in one of my Brain Levels that I use to explore various game mechanics and interactions. Super Mario Maker 2 - Custom Course: High Up with Power-Ups](https://i.ytimg.com/vi/h3-SCKA12PI/mqdefault.jpg)

![Emerald Dragon [SFC] - Final Battle & Ending + Omake Mode Outtakes
Super Famicom port with the English fan translation patch by Translation Corporation.
A rare event where Ive clipped a portion of a stream and used it for a video. If you want to see the full playthrough, you can find them on my channel or the links below. Had to split it into two parts due to YouTubes length limit of 12 hours.
Full Playthrough Part 1: https://www.youtube.com/watch?v=jBIMJeayPzc
Full Playthrough Part 2: https://www.youtube.com/watch?v=4FvkXZNUeEU
I ended up missing the Omake Mode by ending the stream early, so I added it into this one to make this video a little more unique. To access it, you have to defeat all five Bunny Sisters (in Ervad, Kildale, Hvovi, Virgil and Marguan), then you have to defeat Bunny Black at the Casino in the City of the Dead located inside Dadarwa Forest, southeast of Fuwals shrine. Finally, you have to beat the game and idle on the MediaWorks logo at the very end for about 5 minutes, after which it automatically takes you to the easter egg.
After spending the last two weeks playing this game through four times, I finally figured out that Intelligence is indeed magic defense, its just really confusing because magic has fixed damage and seemingly cant be reduced past 50% effectiveness. Overall a very useless stat.
Chapters:
00:00 Stats & Equipment Check
00:49 Party Conversation
01:00 Winding Path
01:33 The Confrontation
02:21 Final Battle
05:45 Evils Presence
06:50 Final Battle Z
11:54 Ending
20:32 Staff Roll
24:46 Epilogue
26:10 Omake Mode Introduction
26:30 Outtake - The Black Crystal
27:59 Outtake - Fopal in Marguan
29:07 Outtake - Ovingston Cave Emerald Dragon [SFC] - Final Battle & Ending + Omake Mode Outtakes](https://i.ytimg.com/vi/hegE3E5ITm4/mqdefault.jpg)