Uploaded August 2021 | Updated September 2026, 6 days ago
Wherein I bully the final boss with my vastly overleveled gang of rapscallions (hoho). The battle took a bit longer since I wanted to cast some different spells for variety. The original plan was to use the Ninja - Black Belt - Sage - Sage arrangement from my Famicom playthrough, but I went with this group instead.
The Pixel Remaster changes various abilities and attributes, borrowing some from the 3D remake directly and others being brand new. Black Belt's Boost doesn't destroy his defense, so it's a more viable move than it was in the Famicom version.
The dialogue during the ending sounded a little weird at parts, but I can't quite explain how. Also, it's a bummer that the little character cast thing between the ending and staff roll wasn't in this.
I am actually pretty proud of the awful names I gave the characters, even if the names were only relevant for the first 3 minutes.
Mostly irrelevant to the video, but Golem Staffs are among the deadliest weapons in the game and I love them. They have 100% chance to add a stage of Gradual Petrification on anything it hits (assuming no immunity), so dual-wielding them makes an enemy instantly 2/3 petrified. They work on many of the random encounter enemies, even in the World of Darkness.
A few months ago, when I played the fan translation of the Famicom original, I didn't see myself playing the game again so soon, but here we are. It was worth it both times.
Chapters
0:00 Inventory/Stats Display
0:35 Confrontation
1:25 Final Battle
7:45 Ending
14:56 Staff
25:02 The End
25:12 Completed Game Save
Wherein I bully the final boss with my vastly overleveled gang of rapscallions (hoho). The battle took a bit longer since I wanted to cast some different spells for variety. The original plan was to use the Ninja - Black Belt - Sage - Sage arrangement from my Famicom playthrough, but I went with this group instead.
The Pixel Remaster changes various abilities and attributes, borrowing some from the 3D remake directly and others being brand new. Black Belt's Boost doesn't destroy his defense, so it's a more viable move than it was in the Famicom version.
The dialogue during the ending sounded a little weird at parts, but I can't quite explain how. Also, it's a bummer that the little character cast thing between the ending and staff roll wasn't in this.
I am actually pretty proud of the awful names I gave the characters, even if the names were only relevant for the first 3 minutes.
Mostly irrelevant to the video, but Golem Staffs are among the deadliest weapons in the game and I love them. They have 100% chance to add a stage of Gradual Petrification on anything it hits (assuming no immunity), so dual-wielding them makes an enemy instantly 2/3 petrified. They work on many of the random encounter enemies, even in the World of Darkness.
A few months ago, when I played the fan translation of the Famicom original, I didn't see myself playing the game again so soon, but here we are. It was worth it both times.
Chapters
0:00 Inventory/Stats Display
0:35 Confrontation
1:25 Final Battle
7:45 Ending
14:56 Staff
25:02 The End
25:12 Completed Game Save


![Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Three individual character playthroughs. Emulated because I didnt feel like hooking up my NES to my Dazzle and fiddling with that.
Stream Date: 2018-06-24
0:00:00 Guy playthrough
0:35:34 Haggar playthrough
0:59:46 Cody playthrough Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)](https://i.ytimg.com/vi/fOXEt0xjbis/mqdefault.jpg)



![Super Mario Galaxy - 120 Star Playthrough [Mario] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Mario 120 Stars: Youre here.
Luigi 120 Stars: https://www.youtube.com/watch?v=Xa_LnHEBNmI
This is the first stream of a two-parter stream split between two days, the first [Mario] was 120 Stars as Mario ending with the storybook, and the second [Luigi] being 120 Stars with Luigi, ending with Grand Finale Galaxy.
Funnily enough I had genuine consideration for doing the entire other half right after this, but in the end I decided to just do the 120 Stars. I wasnt 100% sure if Id feel up for replaying the game for what would be the fourth time this week, but I did.
Stream Date: 2026-02-27 Super Mario Galaxy - 120 Star Playthrough [Mario] (Archive*)](https://i.ytimg.com/vi/gzhGbPEEfas/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: High Up with Power-Ups
This level is pretty long and slow-going. Unfortunately, due to its leisurely puzzling nature its very easy to run out of time when going through it blind, even with the maxed out timer.
Course ID: PMD-6G8-14G
[0:00-4:15] Playthrough
- 0:43 The puzzles here have slight tells for when to time your shot. When the Bullet Bill overlaps the ice block, you can land a shot on the Bob-Omb.
- 0:54 Both the arrow and the ice block mark possible shot locations that work to hit the Bob-Omb.
- 2:23 Again some arrows to help you aim. You have to shoot the Bob-Ombs into the Swinging Claw so the Spiny Shell doesnt get stuck on it.
- 2:40 This bug is actually brand new to me, I never had that happen in testing or later playthroughs. Thankfully the shell squeezed itself out.
- 2:56 This spring isnt actually 100% necessary, but it makes reaching full velocity significantly easier.
- 3:17 A simple little timing puzzle for the last required power-up, just swing your tail to get rid of the Poison Mushrooms and preferrably dont get crushed by the block at the end. The 30-Coin can be picked up by swinging your tail through the One-Way Wall.
[4:15-4:38] Secret #1 - Cash Monies
- Using the POW Block for extra height to reach the platform above the pipe reveals a secret area where you can get a decent haul of coins by taking out the Piranha Plant blocking the P-Switch.
[4:38-6:25] Secret #2 - Super Mario Super Secret
- After clearing the Fire Flower segment with the Spiny Shell, you can get one shell for yourself and use it to access the pipe inside the puzzle area, taking you to super secret. This secret lets you skip the last bit of the level.
- 5:36 If you had the foresight to get a Super Leaf first, you can trigger a smaller super duper secret for no reward other than the instantly dying Sledge Bro and the Murasame Castle effect.
Interestingly, POW Blocks are unaffected by Bob-Omb explosions, which made it a perfect platform for the switch puzzle.
Because of how terrain works in the Sky theme, I had to carefully place Hard Blocks here and there in order to keep the look consistent and to keep the clouds out of the walls. Hopefully its not noticeable unless you pay attention, but you can definitely see it when you look at the thicker walls. Its actually what gave me the idea for the super secret, though the Mario portrait (from Mario Kart 64, by the way) is just something I made for fun and didnt actually intend to make it into an accessible secret at first.
Like the Yoshi level from before, this level started out as a small concept in one of my Brain Levels that I use to explore various game mechanics and interactions. Super Mario Maker 2 - Custom Course: High Up with Power-Ups](https://i.ytimg.com/vi/h3-SCKA12PI/mqdefault.jpg)

![Emerald Dragon [SFC] - Final Battle & Ending + Omake Mode Outtakes
Super Famicom port with the English fan translation patch by Translation Corporation.
A rare event where Ive clipped a portion of a stream and used it for a video. If you want to see the full playthrough, you can find them on my channel or the links below. Had to split it into two parts due to YouTubes length limit of 12 hours.
Full Playthrough Part 1: https://www.youtube.com/watch?v=jBIMJeayPzc
Full Playthrough Part 2: https://www.youtube.com/watch?v=4FvkXZNUeEU
I ended up missing the Omake Mode by ending the stream early, so I added it into this one to make this video a little more unique. To access it, you have to defeat all five Bunny Sisters (in Ervad, Kildale, Hvovi, Virgil and Marguan), then you have to defeat Bunny Black at the Casino in the City of the Dead located inside Dadarwa Forest, southeast of Fuwals shrine. Finally, you have to beat the game and idle on the MediaWorks logo at the very end for about 5 minutes, after which it automatically takes you to the easter egg.
After spending the last two weeks playing this game through four times, I finally figured out that Intelligence is indeed magic defense, its just really confusing because magic has fixed damage and seemingly cant be reduced past 50% effectiveness. Overall a very useless stat.
Chapters:
00:00 Stats & Equipment Check
00:49 Party Conversation
01:00 Winding Path
01:33 The Confrontation
02:21 Final Battle
05:45 Evils Presence
06:50 Final Battle Z
11:54 Ending
20:32 Staff Roll
24:46 Epilogue
26:10 Omake Mode Introduction
26:30 Outtake - The Black Crystal
27:59 Outtake - Fopal in Marguan
29:07 Outtake - Ovingston Cave Emerald Dragon [SFC] - Final Battle & Ending + Omake Mode Outtakes](https://i.ytimg.com/vi/hegE3E5ITm4/mqdefault.jpg)
