Uploaded September 2026 | Updated September 2026, 2 weeks ago
Welcome back to Sandustry!
Episode 27 starts a little differently because between episodes I actually had a chat with the developer about one of the problems I've been having with Red Weavers.
They've been refusing to travel through certain areas when foundation is involved, which has made building proper Red Weaver setups much more awkward than it should be.
And it turns out…
that wasn't intentional.
It's actually a bug.
So I make a small patch to fix the behaviour, and suddenly the Red Weavers can travel through the maze-style setups I've been trying to build properly. That also makes farming Red Weavers and therefore producing Red Sand considerably easier.
Which is useful, because Red Sand can then give us plenty of Flux as well.
Meanwhile, the main factory is absolutely chewing through the remaining resources.
At one point I realise something slightly ridiculous:
it looks like we've completely cleared out ALL of the sand.
After 27 episodes of mining, rebuilding, automating and gradually dismantling the entire world, we're getting frighteningly close to having nothing left to actually mine.
And then we hit another huge milestone.
We finally have enough to purchase the last upgrade, meaning we've now officially unlocked EVERY upgrade in Sandustry.
So Episode 27 gives us:
Red Weavers fixed.
The remaining sand disappearing.
Every upgrade unlocked.
At this point, we're running out of things in Sandustry that haven't been completely conquered.
Welcome back to Sandustry!
Episode 27 starts a little differently because between episodes I actually had a chat with the developer about one of the problems I've been having with Red Weavers.
They've been refusing to travel through certain areas when foundation is involved, which has made building proper Red Weaver setups much more awkward than it should be.
And it turns out…
that wasn't intentional.
It's actually a bug.
So I make a small patch to fix the behaviour, and suddenly the Red Weavers can travel through the maze-style setups I've been trying to build properly. That also makes farming Red Weavers and therefore producing Red Sand considerably easier.
Which is useful, because Red Sand can then give us plenty of Flux as well.
Meanwhile, the main factory is absolutely chewing through the remaining resources.
At one point I realise something slightly ridiculous:
it looks like we've completely cleared out ALL of the sand.
After 27 episodes of mining, rebuilding, automating and gradually dismantling the entire world, we're getting frighteningly close to having nothing left to actually mine.
And then we hit another huge milestone.
We finally have enough to purchase the last upgrade, meaning we've now officially unlocked EVERY upgrade in Sandustry.
So Episode 27 gives us:
Red Weavers fixed.
The remaining sand disappearing.
Every upgrade unlocked.
At this point, we're running out of things in Sandustry that haven't been completely conquered.










