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AI and Games | The AI of Alien: Isolation | AI and Games #15 @AIandGames | Uploaded August 2016 | Updated October 2024, 6 days ago.
Want to learn even more about the AI of Alien: Isolation? Check out my second video on the topic:
youtube.com/watch?v=P7d5lF6U0eQ

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patreon.com/ai_and_games
aiandgames.com

I sneak a peek under the hood of survival horror game 'Alien: Isolation' and explore how developers Creative Assembly pulled it off. I highlight the design principles established (and broken) in the production of Alien: Isolation, as well as some of the more interesting implementation details made within the Xenomorph's layered AI system.

Chapters
[00:00] Introduction
[02:18] Design Principles
[04:57] The AI Systems
[05:59] The Director
[08:23] The Xenomorph
[12:43] Closing

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Inspired by Andy Bray's 2016 talk "It's in the Vents: The AI of Alien Isolation"
events.nucl.ai/track/systemic

Opening track:
"Scaring the Bejeezus Out of Your Orchestra"
by TeknoAXE: youtube.com/watch?v=YF0F1fqgpPg
Licensed under a Creative Commons Attribution 4.0 International License


#AlienIsolation #Sega #NintendoSwitch
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The AI of Alien: Isolation | AI and Games #15 @AIandGames

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