AI and Games | How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47 @AIandGames | Uploaded November 2019 | Updated October 2024, 6 days ago.
Support AI and Games and help the show grow by joining my Patreon:
patreon.com/ai_and_games
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Halo Wars 2 introduced a new enemy to the Halo universe: Atriox and his band of mercenaries known as 'The Banished'. From the very beginning, it was intended that Atriox and his commanders feel like a true threat: with distinct personalities and human-like strategic intelligence. In this episode we're going to look at the underlying systems and how these AI commanders are designed to operate in different game modes and difficulty levels. Meaning they can beat human players without resorting to cheating.
Chapters
[00:00] Introduction
[01:21] Cheating AI in Games
[03:43] The Halo Wars AI
[07:38] Tweaking AI for Gameplay
[11:36] Closing
Special thanks to Balint Marczin, Derek Fagan and Lucy Boxall of Creative Assembly for their input and feedback on this episode.
This episode is inspired by the 2017 Game AI North presentation by Derek Fagan: "Know Your Enemy: Getting to Know The AI Behind Halo Wars 2".
gameainorth.com/2017
Music in this episode is listed in order of appearance and taken from the Halo Wars 2 soundtrack:
- "Abolition"
- "Isabel's Awakening"
- "Antediluvian"
- "The Banishing"
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it on Patreon, plus YouTube members and Paypal donations.
patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
paypal.me/AIandGames
--
Get yourself an AI and Games t-shirt over on Teespring!
teespring.com/stores/aiandgames
You can follow AI and Games (and me) on Facebook and Twitter:
facebook.com/AIandGames
twitter.com/AIandGames
twitter.com/GET_TUDA_CHOPPA
Support AI and Games and help the show grow by joining my Patreon:
patreon.com/ai_and_games
--
Halo Wars 2 introduced a new enemy to the Halo universe: Atriox and his band of mercenaries known as 'The Banished'. From the very beginning, it was intended that Atriox and his commanders feel like a true threat: with distinct personalities and human-like strategic intelligence. In this episode we're going to look at the underlying systems and how these AI commanders are designed to operate in different game modes and difficulty levels. Meaning they can beat human players without resorting to cheating.
Chapters
[00:00] Introduction
[01:21] Cheating AI in Games
[03:43] The Halo Wars AI
[07:38] Tweaking AI for Gameplay
[11:36] Closing
Special thanks to Balint Marczin, Derek Fagan and Lucy Boxall of Creative Assembly for their input and feedback on this episode.
This episode is inspired by the 2017 Game AI North presentation by Derek Fagan: "Know Your Enemy: Getting to Know The AI Behind Halo Wars 2".
gameainorth.com/2017
Music in this episode is listed in order of appearance and taken from the Halo Wars 2 soundtrack:
- "Abolition"
- "Isabel's Awakening"
- "Antediluvian"
- "The Banishing"
--
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it on Patreon, plus YouTube members and Paypal donations.
patreon.com/ai_and_games
youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join
paypal.me/AIandGames
--
Get yourself an AI and Games t-shirt over on Teespring!
teespring.com/stores/aiandgames
You can follow AI and Games (and me) on Facebook and Twitter:
facebook.com/AIandGames
twitter.com/AIandGames
twitter.com/GET_TUDA_CHOPPA