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AI and Games | How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #55 @AIandGames | Uploaded 4 years ago | Updated 5 hours ago
BPM: Bullets Per Minute is a fast-paced rhythm shooter, where players need to eliminate targets to the beat of the music. But how does that complicate things when you're building enemy AI if you want that experience to be fair and balanced? Tommy sits down with developers Awe Interactive to find out how the game works, how the AI uses a custom architecture to make it all happen, how the level generation keeps each run of the game unique and how AI and Games and @Noclip accidentally helped give birth to the BPM concept.

[00:00] Intro
[01:02] BPM: Bullets Per Minute
[03:52] Fighting on the Beat
[08:12] Coordinating Chaos
[13:13] Level Generation
[15:43] Closing

You can find out more about BPM on the games website and store listings:
bulletsperminute.com
store.steampowered.com/app/1286350/BPM_BULLETS_PER_MINUTE

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How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #55 @AIandGames

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