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AI and Games | Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games @AIandGames | Uploaded 4 years ago | Updated 10 minutes ago
In collaboration with Ubisoft and developer Massive Entertainment, I get an inside look at the challenges faced when building the AI of Tom Clancy's The Division 2. I sit down with Division 2's lead AI programmer, Philip Dunstan and get his perspective a year after the game first shipped. Over a three-part series we discuss the challenges of designing AI characters for missions and open-world gameplay and the other interesting problems faced along the way.

In this second video we discuss the process of migrating from the first games war-torn Manhattan to the more open areas of downtown Washington D.C. How the programming and design team built a living world activity system to give AI purpose in the open map and some of the interesting problems that arose when rebuilding AI to operate in this new environment.

Watch all episodes here:
youtube.com/playlist?list=PLokhY9fbx05ec0K1-mD5vrdPjTvxXmGkR
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Please note: as part of my collaboration with Ubisoft I was compensated for my time in developing this and related videos.
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Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games @AIandGames

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