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AI and Games | Exploring the AI of Command & Conquer | AI and Games #53 @AIandGames | Uploaded 4 years ago | Updated 10 minutes ago
25 years after its release, Command & Conquer returns to PC gaming in a newly remastered collection comprised of both Tiberian Dawn and Red Alert. But in addition, the source code of the remaster has been released to the public. So in this episode, we dive in and find out how these seminal RTS titles handled strategic AI.

Chapters
[00:00] Introduction
[01:30] Command & Conquer & RTS Games
[04:58] Understanding the Codebase
[08:44] Pathfinding
[12:15] Missions for Micro
[15:25] Strategies in the Macro
[20:25] Red Alert AI
[23:07] Speed Round
[27:13] Closing

Check out the source code of Command and Conquer on GitHub:
github.com/electronicarts/CnC_Remastered_Collection

Ars Technica's video on pathfinding in Tiberian Sun:
youtube.com/watch?v=S-VAL7Epn3o

NoClip's Command & Conquer Remastered documentary:
http://www.youtube.com/watch?v=7MUDQYWk6qY
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Exploring the AI of Command & Conquer | AI and Games #53 @AIandGames

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