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AI and Games | How A Navigation Mesh Works in 3D Games | AI 101 @AIandGames | Uploaded 6 years ago | Updated 2 hours ago
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In this first of a new series of AI 101 I take a look at navigation meshes: what they are, how they work and how some AAA games exploit them in some pretty interesting ways.

Special thanks to Pauline (The Kebab Dude), Matt (DarkCnix) and Jack (Milk D Seahorse) for helping out filming footage of Tom Clancy's The Division.

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If you're interested in learning more about navigation meshes here are some links to some resources you might find useful:

- Theory and Overview of Navigation Meshes
en.wikipedia.org/wiki/Navigation_mesh
gamedev.net/articles/programming/artificial-intelligence/navigation-meshes-and-pathfinding-r4880
developer.valvesoftware.com/wiki/Navigation_Meshes

- Nav Meshes in Unity
unity3d.com/learn/tutorials/topics/navigation/nav-meshes
youtube.com/watch?v=rKGq42FMV8c&list=PLokhY9fbx05dodzlBfYsKrUSVk5oVactQ

- Nav Meshes in Unreal Engine 4
docs.unrealengine.com/en-us/Resources/ContentExamples/NavMesh/1_1
docs.unrealengine.com/en-us/Resources/ContentExamples/NavMesh

- Recast and Detour
github.com/recastnavigation/recastnavigation

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Games in this episode (in order of appearance):
- Watchdogs
- Tom Clancy's Ghost Recon Wildlands
- Grand Theft Auto V
- Tom Clancy's The Division
- Assassin's Creed Unity
- DOOM (2016)
- Halo 3
- Far Cry Primal
- Left 4 Dead
- Outlast
- F.E.A.R.
- Metal Gear Solid V
- Turok 2: Seeds of Evil
- Quake III Arena
- Alien: Isolation
- Far Cry 4
- BioShock Infinite
- Tom Clancy's Rainbow Six: Siege

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Soundtrack for this episode is "Debug_at_Your_Own_Leisure" by TeknoAxe under the terms of a Creative Commons 4.0 license.

patreon.com/teknoaxe
youtube.com/user/teknoaxe

#gamedev #navmesh #R6Siege
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How A Navigation Mesh Works in 3D Games | AI 101 @AIandGames

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