AI and Games | Behind The Systemic AI of Far Cry | AI and Games #16 @AIandGames | Uploaded October 2016 | Updated October 2024, 6 days ago.
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We continue our exploration of director-style AI in AAA titles as we head for the mountain ranges of Kyrat and take a look at the systemic design of the Far Cry series.
Opening Track:
"Knights of Cydonia" by Muse.
Black Holes and Revelations, 2006.
Inspired by the 2014 Game/AI Conference talk: "A Manifesto for Systemic Gameplay".
patreon.com/ai_and_games
aiandgames.com
--
We continue our exploration of director-style AI in AAA titles as we head for the mountain ranges of Kyrat and take a look at the systemic design of the Far Cry series.
Opening Track:
"Knights of Cydonia" by Muse.
Black Holes and Revelations, 2006.
Inspired by the 2014 Game/AI Conference talk: "A Manifesto for Systemic Gameplay".