@PolyToots
  @PolyToots
PolyToots | Texturing a Spooky Pumpkin with 3d Coat @PolyToots | Uploaded October 2018 | Updated October 2024, 5 days ago.
In this final episode we're taking a look at hand painted texturing within 3d coat's paint room, things to watch out for, using baked layers smartly and generally just my approach to texturing an asset like this.

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Texturing a Spooky Pumpkin with 3d Coat[Quick Tip] Water Refraction Fixes in Unity. (No coding required)Lets Build: Zelda Ancient Sword - Part 5: Smart Materials and Texturing in 3d CoatMaking Of: The Fire PitShader Graph Depth Fix Coming Soon! + Channel UpdateBorderlands Loot Chest: Hand Painting in 3d Coat! (Part 1) [05]Flow Map Shader in Unity with AmplifySlash VFX in Unity with Shader Graph and AmplifyOCEAN shader with Unity Shader Graph!Lets Build: Zelda Ancient Sword - Part 1: IntroAdvanced Fire Effect Tutorial With Unity Particles.Blender: Sculpt Tiling Normal Maps (and other textures)

Texturing a Spooky Pumpkin with 3d Coat @PolyToots

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