@PolyToots
  @PolyToots
PolyToots | Blender: Sculpt Tiling Normal Maps (and other textures) @PolyToots | Uploaded May 2021 | Updated October 2024, 6 days ago.
● WingFox Affiliate Link:
wingfox.com/c-8443_29059_6910
♥ Use code "WFR15" for 15% off any purchase.

What's this, no Unity? No Shaders!? That's right, it's time to learn something new so let's jump into Blender and get some basic modelling and sculpting down and then use these super powers to bang out some quick and awesome textures for normals, height/displacement and some good tiling tips too.

♥ Patreon for source files: patreon.com/polytoots
♥ Twitter: twitter.com/PolyToots

● Zelda BotW Explosion Unity Tutorial:
youtube.com/watch?v=tb2qggJjOLE&t=304s

0:00 = Intro
0:45 = Modelling Basics
1:51 = Sculpt Basics
3:31 = Normal Map MatCap
4:15 = Rendering The View
4:46 = Height / Displacement Maps
7:09 = WingFox Sponsor
7:45 = Tile Setup
9:17 = Camera and Resolution
11:06 = Tile Sculpt
12:39 = Adjustable Height Map
13:32 = Tiling Stone/Brick Sculpt
16:25 = Pivot Based Heightmap
17:49 = Photoshop Channel Packing
20:50 = Goodbye

"One-eyed Maestro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0
Blender: Sculpt Tiling Normal Maps (and other textures)Volumetric Particles in Unity with Amplify Shader EditorLets Build: Zelda Ancient Sword - Part 3: Retopology in 3d CoatLets Build: Zelda Ancient Sword - Part 4: Unwrap and Baking in 3d CoatUnity Toon Shader / Cel Shaded Tutorial with Amplify Shader EditorA better guide to sculpting tiled textures in 3d Coat.Unity Ocean Shader Tutorial with Amplify Shader Editor: Part 2Borderlands Loot Chest: Retopology in 3d Coat [02]Unity Bulge Deformation Shader with Amplify.Borderlands Loot Chest: Sculpt in 3d Coat [01]Unity Shadergraph: Rain Drop Ripples!Flow Map tutorial with Unity Shader Graph

Blender: Sculpt Tiling Normal Maps (and other textures) @PolyToots

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER