Testing the Vroid character on Godot 4. @voc007
Testing the Vroid character on Godot 4.  @voc007
Uploaded January 2024 | Updated September 2026, 23 hours ago
I am just testing the animation workthru of rokoko blender addon, wiggle addon and Vroid characters, before I start making a character creator for my game. I have messaged to Vroid creators, and their reply was - it is okay to create a character creator as long it does not have export feature, for in game use only. Since their EULA was a bit confusing. Here are some of the tools I used for the animation :
(Note: warning very exaggerated at 17 seconds, you been warned :D)

vroid.com/en/studio

rokoko.com/integrations/blender - love this tool, no more need to lose your Vroid armature due to uploading to Mixamo. Retaining stuff like hair, and dress armature where i can use wiggle addon.

godotengine.org/asset-library/asset/1329 - more wiggle addons you use, more the fps will drop.

No spatial shader was used, i just used the nextpass trick for the outline, for testing purpose only.

youtu.be/_rQGrVMQa6E - short tutorial
Testing the Vroid character on Godot 4.Unity URP with Map Magic 2 and ATG.Godot 4.1 Terrain3D and Proton Scatter TestSpeed of lightPath Tracing Hybrid - Kajiya Render emissive test.Unity HDRP 2022 , SSGI and ILCUnreal? Unity? Godot? Nope! Meet Kajiya in realtime (Not a Game Engine, yet?)Luxrender short animation test 001Anycubic Linear PlusLearning to use Unity 3d (First month) on LinuxPrinter finishing on the 3D DIY SLA/LCD with belt system.Realtime Godot 4.2 not Unreal, just assets from Unreal.
Charles Dodge |

Testing the Vroid character on Godot 4.

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