Uploaded January 2024 | Updated September 2026, 23 hours ago
I am just testing the animation workthru of rokoko blender addon, wiggle addon and Vroid characters, before I start making a character creator for my game. I have messaged to Vroid creators, and their reply was - it is okay to create a character creator as long it does not have export feature, for in game use only. Since their EULA was a bit confusing. Here are some of the tools I used for the animation :
(Note: warning very exaggerated at 17 seconds, you been warned :D)
vroid.com/en/studio
rokoko.com/integrations/blender - love this tool, no more need to lose your Vroid armature due to uploading to Mixamo. Retaining stuff like hair, and dress armature where i can use wiggle addon.
godotengine.org/asset-library/asset/1329 - more wiggle addons you use, more the fps will drop.
No spatial shader was used, i just used the nextpass trick for the outline, for testing purpose only.
youtu.be/_rQGrVMQa6E - short tutorial
I am just testing the animation workthru of rokoko blender addon, wiggle addon and Vroid characters, before I start making a character creator for my game. I have messaged to Vroid creators, and their reply was - it is okay to create a character creator as long it does not have export feature, for in game use only. Since their EULA was a bit confusing. Here are some of the tools I used for the animation :
(Note: warning very exaggerated at 17 seconds, you been warned :D)
vroid.com/en/studio
rokoko.com/integrations/blender - love this tool, no more need to lose your Vroid armature due to uploading to Mixamo. Retaining stuff like hair, and dress armature where i can use wiggle addon.
godotengine.org/asset-library/asset/1329 - more wiggle addons you use, more the fps will drop.
No spatial shader was used, i just used the nextpass trick for the outline, for testing purpose only.
youtu.be/_rQGrVMQa6E - short tutorial










