Unreal? Unity? Godot? Nope! Meet Kajiya in realtime (Not a Game Engine, yet?) @voc007
Unreal? Unity? Godot? Nope! Meet Kajiya in realtime (Not a Game Engine, yet?)  @voc007
Uploaded January 2025 | Updated September 2026, 4 days ago
Testing the Kajiya renderer on a Ryzen 3100 paired with an RTX 3060. The performance is impressive! While I couldn't measure the FPS since I'm running this on Linux, it feels incredibly smooth overall. The renderer is powered by the Rust programming language, showcasing its capabilities. There is some very minor ghosting noticeable, but the smoothness is excellent. Any stuttering in the video is due to the 60 FPS recording, not the renderer itself. All assets used are from Sketchfab or Fab (Quixel Megascans).

github.com/EmbarkStudios/kajiya/tree/main
Unreal? Unity? Godot? Nope! Meet Kajiya in realtime (Not a Game Engine, yet?)Luxrender short animation test 001Anycubic Linear PlusLearning to use Unity 3d (First month) on LinuxPrinter finishing on the 3D DIY SLA/LCD with belt system.Realtime Godot 4.2 not Unreal, just assets from Unreal.Another test, clothing and human head in Kajiya rendererMy floats pc800Carb sync 001Testing AnimationRacer demo in Kajiya render in realtime and path tracing hybridTesting VR for mmorpg
Charles Dodge |

Unreal? Unity? Godot? Nope! Meet Kajiya in realtime (Not a Game Engine, yet?)

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