@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | [TAS] Super Mario Galaxy 2: Fearsome Fleet Green Star 2 in 20.36s @PurpleSunTAS | Uploaded 4 years ago | Updated 3 hours ago
Luigi, Yoshi and P2 flutter to a Green Star in the middle of nowhere in 20.36 seconds [IGT, 1222 frames].

I waited the cutscene to move the Fizzlit along in its cycle just a little bit, which let me have the best angle for the entire flutter, before and after the bounce. Without this wait, I would have had to make the first half of the fluttering a little bit slower so the second half would have a good angle (the tightest angle it can be without losing speed).

Jumping onto the statue at the start saved ~0.3s over using momentum from the yellow platforms, and P2 saved a little bit of time breaking Yoshi's egg early.
As explained above, the angles for the flutter were tight and made sure to get sideways fluttering speed, which is a lot faster than backwards fluttering speed.
I had to make the most out of the height of each flutter for the first half to be high enough to bounce off the Fizzlit in mid-air, but this meant sacrificing a bit of acceleration, as you accelerate a bit faster by cancelling flutters earlier.

During the second half of the fluttering, I was already at top speed so I could gain height from a few flutters, however, you dip below top speed if you flutter for more than 26 frames (0.43s) after pressing A (although it gradually regains that speed), so after getting a lot of height, I then started chaining quick flutters to keep at top speed.
I then ended by holding a flutter and releasing it to have top speed with some vertical speed too, dismounting to carry this speed into the star.

Because of the wait for the cycle of the Fizzlit when skipping cutscenes, it is ~0.1s faster to do GS2 before GS1 in a full game run as the Fizzlit cycle is a little bit better with cutscenes.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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[TAS] Super Mario Galaxy 2: Fearsome Fleet Green Star 2 in 20.36s @PurpleSunTAS

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