@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | SMG1: Dusty Dune 3 skipping two planets @PurpleSunTAS | Uploaded 3 years ago | Updated 2 hours ago
Finding a way to the glass tower after the first launch star. Technically skipping three planets when you count the Pokey section as two planets.
Mashing A in quicksand stops you from sinking.
The gravity gets all funky when trying to get to the glass tower, but you can keep going forward by ground pounding, which eventually resets your ability to spin, and spinning lets you move forward slightly (and doesn't change gravity for a little bit).
I found out after rendering the video that you could enter the pipe from underneath without breaking the box, so that's cool.
The glass tower is really messed up when getting to it without launch star.

This isn't really useful for anything bar minimum planets/launch stars (you could probably be able to do this just by falling from the first rim, instead of long jumping over to the Bullet Bill planet).

#SuperMarioGalaxy #OutOfBounds
SMG1: Dusty Dune 3 skipping two planetsMecha Bowser hole in one[TAS] Super Mario Galaxy 2: Cloudy Court Green Star 1 in 5.38s[TAS] SMG2: Gravity Gauntlet GS2 in 20.55s (proof-of-concept)[TAS] Super Mario Galaxy 2: Rolling Coaster Green Star 2 in 51.90s[TAS] SMG2: Gravity Gauntlet Comet in 0xA [Mario]So close to one-flower cycle[TAS] Super Mario Galaxy: Beach Bowl Secret in 2xA Presses [OUTDATED, Luigi]World 3 Greens Flipped Abyss routeFluffy Bluff GS3 zip jump[TAS Demo] SMG2: Honeybloom 1 in 1:23.35Freezeflame 2 on the boundary

SMG1: Dusty Dune 3 skipping two planets @PurpleSunTAS

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER