PurpleSun | [TAS Demo] SMG2: Honeybloom 1 in 1:23.35 @PurpleSunTAS | Uploaded 4 years ago | Updated 2 hours ago
This is based on the in-game timer, which stops during the life counter scene.
This branched off the Secret TAS up to the first swing.
I tried a few strategies for the first walljump section, and in the end, the strategy used ended up 0.5s faster than the generally used strat.
Bounce off the Goomba, get as much height from it and a spin, and then use a bit of neutral walljump strain to get up onto the ledge with enough speed to long jump.
The long jump takes a while to come back down, so it's faster to spin, but the spin doesn't land on the next ledge enough to instantly backflip, so a walljump and a quick spin is faster, getting onto the ledge with the Bee and backflipping without needing to spin up to the higher ledge.
I didn't try many ideas in the next section, but was happy with what turned out, with sideflips getting warped up by the flower platforms to be high enough to get onto the clouds without landing inbetween them.
A crouch spin knocked the wall at the start of the next section, which grabbed the lower part of the vine slightly faster than just dropping or jumping down.
Not much was tried out in the bouncy section.
I didn't realise that spinning allowed you to turn on poles faster, so there's some improvement to be had with that one pole.
In order to squeeze between the copter enemy and the wall, I had to press A on P2 before targeting the enemy so that P2 would jump up and be a bit closer to the enemy.
Then I managed to get an angled walljump off the wall (not really sure how) so that it would go up in the small gap between the enemy and wall, and push through. This saved 0.6s seconds.
Then there was the OoB. The vines move towards the camera, so if you reach them where they're outside the 2D restriction, you can go past them. This allows you to fly all the way to the final section. However, there's invisible collision that prevents you from getting into the section, and because you are still restricted by 2D, you can't move left or right.
But P2 can grab the checkpoint as the camera pans around, so you can die and respawn in the section. You no longer have Bee suit, so you can move through the section much faster.
This saves 6 seconds over going through normally with Bee.
However, if you don't go for OoB, you can just take damage to lose Bee suit and go faster, which is the fastest strat.
Just as with Supermassive GS3, the checkpoint strat is slower than the fastest strat in real time, by 1.02s, but it is faster for in-game time, by 0.98s.
#SuperMarioGalaxy2 #ToolAssistedSpeedrun
This is based on the in-game timer, which stops during the life counter scene.
This branched off the Secret TAS up to the first swing.
I tried a few strategies for the first walljump section, and in the end, the strategy used ended up 0.5s faster than the generally used strat.
Bounce off the Goomba, get as much height from it and a spin, and then use a bit of neutral walljump strain to get up onto the ledge with enough speed to long jump.
The long jump takes a while to come back down, so it's faster to spin, but the spin doesn't land on the next ledge enough to instantly backflip, so a walljump and a quick spin is faster, getting onto the ledge with the Bee and backflipping without needing to spin up to the higher ledge.
I didn't try many ideas in the next section, but was happy with what turned out, with sideflips getting warped up by the flower platforms to be high enough to get onto the clouds without landing inbetween them.
A crouch spin knocked the wall at the start of the next section, which grabbed the lower part of the vine slightly faster than just dropping or jumping down.
Not much was tried out in the bouncy section.
I didn't realise that spinning allowed you to turn on poles faster, so there's some improvement to be had with that one pole.
In order to squeeze between the copter enemy and the wall, I had to press A on P2 before targeting the enemy so that P2 would jump up and be a bit closer to the enemy.
Then I managed to get an angled walljump off the wall (not really sure how) so that it would go up in the small gap between the enemy and wall, and push through. This saved 0.6s seconds.
Then there was the OoB. The vines move towards the camera, so if you reach them where they're outside the 2D restriction, you can go past them. This allows you to fly all the way to the final section. However, there's invisible collision that prevents you from getting into the section, and because you are still restricted by 2D, you can't move left or right.
But P2 can grab the checkpoint as the camera pans around, so you can die and respawn in the section. You no longer have Bee suit, so you can move through the section much faster.
This saves 6 seconds over going through normally with Bee.
However, if you don't go for OoB, you can just take damage to lose Bee suit and go faster, which is the fastest strat.
Just as with Supermassive GS3, the checkpoint strat is slower than the fastest strat in real time, by 1.02s, but it is faster for in-game time, by 0.98s.
#SuperMarioGalaxy2 #ToolAssistedSpeedrun