PurpleSun | [TAS] SMG2: Tall Trunk GS2 in 21.70s @PurpleSunTAS | Uploaded 1 year ago | Updated 5 minutes ago
Green Stars TAS WIP
Plan is to upload this now, GS1 as a Short to test that out, then both with GS3 which might take a while as I have not tested anything prior for sliding mechanics.
21.70s IGT - 49:36.31 real-time split (1:19.78 segment)
An improvement over this 2020 TAS by -1.08s: youtu.be/JawBPjpTBXU
Star order between this and GS1 comes down to how their first planet routes work with a land cancel.
GS2 benefits much more as the land cancel can combine with an instant sideflip for a faster start.
This sideflip strat is 0.3s faster than a mega double jump walljump spin up to that ledge, which is also faster than a triple jump.
The run-up to the long jump had to be a bit wavy in order to have a good facing angle for the instant sideflip to be able to walljump.
Instant sideflips are done by holding Z and backwards to facing angle, and pressing A on the frame of landing. Sometimes this doesn't work, particularly when landing on an edge; haven't quite figured out why and how to reliably fix it.
At the top, neutral landing allowed for an instant long jump into the launch star.
This whole route was more than a second faster than doing a mega triple jump.
On the second planet, it isn't possible to jump land cancel, which would have made it even faster to do a small jump to set up the two backflips. With camera cancel, this is only 2 frames faster than a backflip spin at the start into another backflip.
As found in the 2020 TAS, there is a little bit of wiggling about required after ground pounding to set up a backflip that gets an unusual speed boost off the ceiling.
Yoshiless was only 6 frames faster than using Yoshi. You can see what Yoshi strats look like here: twitter.com/PurpleSunSR/status/1596573885084102656
#supermariogalaxy2 #toolassistedspeedrun
Green Stars TAS WIP
Plan is to upload this now, GS1 as a Short to test that out, then both with GS3 which might take a while as I have not tested anything prior for sliding mechanics.
21.70s IGT - 49:36.31 real-time split (1:19.78 segment)
An improvement over this 2020 TAS by -1.08s: youtu.be/JawBPjpTBXU
Star order between this and GS1 comes down to how their first planet routes work with a land cancel.
GS2 benefits much more as the land cancel can combine with an instant sideflip for a faster start.
This sideflip strat is 0.3s faster than a mega double jump walljump spin up to that ledge, which is also faster than a triple jump.
The run-up to the long jump had to be a bit wavy in order to have a good facing angle for the instant sideflip to be able to walljump.
Instant sideflips are done by holding Z and backwards to facing angle, and pressing A on the frame of landing. Sometimes this doesn't work, particularly when landing on an edge; haven't quite figured out why and how to reliably fix it.
At the top, neutral landing allowed for an instant long jump into the launch star.
This whole route was more than a second faster than doing a mega triple jump.
On the second planet, it isn't possible to jump land cancel, which would have made it even faster to do a small jump to set up the two backflips. With camera cancel, this is only 2 frames faster than a backflip spin at the start into another backflip.
As found in the 2020 TAS, there is a little bit of wiggling about required after ground pounding to set up a backflip that gets an unusual speed boost off the ceiling.
Yoshiless was only 6 frames faster than using Yoshi. You can see what Yoshi strats look like here: twitter.com/PurpleSunSR/status/1596573885084102656
#supermariogalaxy2 #toolassistedspeedrun