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PurpleSun | [TAS] Super Mario Galaxy 2: Slipsand Green Star 3 in 1:14.10 (outdated) @PurpleSunTAS | Uploaded 3 years ago | Updated 2 hours ago
Luigi launches off a Romp to collect a Green Star in 1 minute 14.10 seconds [IGT, 4446 frames].

So this isn't exactly optimised but I had to show off this crazy new strat that happened completely accidentally. UPDATE: Romp launch has been optimised some more but still needs work: youtu.be/xsd_7sIqS90

Firstly, I mostly followed nemi's IL (youtu.be/Wy2RYwIa-Ck?t=139) throughout the level, improving the first planet with some tighter long jumps and an earlier upwards strain towards the launch star.
I also used P2 to freeze a couple of troublesome fireballs.
For the second planet, I long jumped from the edges at 0:37 and 0:42, as edges of moving/scrolling floors do not have any friction, so long jumps are normal instead of being pulled back slightly.
This could save time for other long jumps here but the long jump route played out perfectly to bounce off one of the Pokey heads onto the block.
I tried long jumping earlier off the block to get horizontal displacement momentum (which happens sometimes when long jumping off a moving platform) with a forward angle, but this only went sideways, and walljumping off the closest wall is slower than angling to the right and jumping off the left wall.

For the slide, I started out doing the known strat of getting the Romp to push Luigi by sliding up against the edge, which won't get him crushed.
Whenever Luigi would start getting pushed to the side or start clipping into the floor, I tried jumping at different times with different angles and time spent holding A in order to stay in front of the Romp but above ground.

One time, though, this ended up with jumping at a certain point where Luigi had clipped slightly inside the Romp and floor, so the game had ejected him by ~170 units. The jump then conserved most of this speed, going at a hspd of ~130 units/frame.
Assuming units are centimetres, this would be at least 174 miles per hour. This speed was constant as speed can't be changed during a slope jump in SMG2.

Angle also can't be changed from slope jumps, so I had to deal with going to the left. I timed a ground pound to land up-left of the star, so I could move down and right at a faster slide speed to reach the star.
This strat was 3 seconds faster than getting Romp pushed all the way.

This could obviously be improved by just getting the launch earlier, but could also be improved if we can figure out how to jump to the right, which may simply be a case of getting pushed on the left edge of a Romp so that we have to angle to the right to keep getting pushed.

#SuperMarioGalaxy2 #ToolAssistedSpeedrun
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[TAS] Super Mario Galaxy 2: Slipsand Green Star 3 in 1:14.10 (outdated) @PurpleSunTAS

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