@PurpleSunTAS
  @PurpleSunTAS
PurpleSun | [TAS] SMG2: Beat Block Comet in 0xA presses [Mario] @PurpleSunTAS | Uploaded 3 years ago | Updated 4 minutes ago
This saves 0.5x over the previous count, grabbing the star without needing the extra spin height from holding A by using some edge tech explained below.
Beat Block is now completely 0xA.

Most of this run was mucking about with all the ways to avoid death such as wallspinning onto a changing block and ground pounding inside a floor to regain spin.
I also sometimes used an airspin cancel to land earlier, pressing Z just above ground during a spin.

The star grab involved landing on the edge of the floor in neutral so Mario would 'slide' off, but this slide gains a bit of height, so that, when holding backwards, it is possible to "hover" over a small bit of ground and still be able to spin in the air, getting close enough that the spin can grab the star.
This tech was previously seen here: youtu.be/OSxe7LyYhC8

#SuperMarioGalaxy2 #AButtonChallenge
[TAS] SMG2: Beat Block Comet in 0xA presses [Mario]Shore Launch in SMG2[TAS] SMG2: Rightside Down GS2 in 52.05[TAS demo] SMG2: Hightail Falls GS3 in 59.60s (dash pepper ending)[TAS] Wii FAST Racing League Ion Shima League in 5:32.50[TAS] Super Mario Galaxy 2: Tall Trunk Green Star 2 in 22.78sSMG2: Chompworks GS2 0.5xA saved[TAS] SMG2: Flash Black 1 megasideflip route improved[TAS] SMG2: Freezy Flake 2 in 0.5xA presses [Mario][TAS] SMG2: Twin Falls Hideaway in 5xA (6xA) Presses [Mario][TAS] SMG2: Freezy Flake Green Star 3 in 12.98s[TAS] Super Mario Galaxy 2: Boulder Bowl L in 39.86s

[TAS] SMG2: Beat Block Comet in 0xA presses [Mario] @PurpleSunTAS

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER