PurpleSun | SMG2: Spring into the Chompworks 1xA save (Moosh's idea) @PurpleSunTAS | Uploaded 4 years ago | Updated 21 seconds ago
This is tool-assisted.
Saved having to jump above the Chomp spawner by using a spawning Chomp to get slightly clipped up from a small Spring bounce, and also to cut off horizontal momentum from the subsequent wall-bounce, to strain backwards onto the ledge.
This had been tested a few times, but this time I went in knowing about a technique where holding neutral for at least 1 frame when wallkicking or wall-bouncing will give much more control over movement, allowing me to strain backwards much harder to just barely get on the ledge.
Ignore the P2 stuff, I was trying to use it to hold the Chomp and get up that way. And sort of ignore the small Chomp stuff, although wasn't that one bounce at the end really weird?
This is tool-assisted.
Saved having to jump above the Chomp spawner by using a spawning Chomp to get slightly clipped up from a small Spring bounce, and also to cut off horizontal momentum from the subsequent wall-bounce, to strain backwards onto the ledge.
This had been tested a few times, but this time I went in knowing about a technique where holding neutral for at least 1 frame when wallkicking or wall-bouncing will give much more control over movement, allowing me to strain backwards much harder to just barely get on the ledge.
Ignore the P2 stuff, I was trying to use it to hold the Chomp and get up that way. And sort of ignore the small Chomp stuff, although wasn't that one bounce at the end really weird?