Uploaded January 2017 | Updated September 2026, 1 week ago
This is a tool-assisted speedrun. For more information, see tasvideos.org/1496M.html
The eighth entry in the Mega Man series is very similar to the preceding games, especially its direct predecessor (in light of being the second entry in the franchise released for the PSX, the first being a port of X3). Once again, Mega Man takes on eight Robot Masters and goes on to raid Wily's fortress.
If you're here for the plot, though, you're missing the point - instead enjoy the impossibly fast action and nifty glitch abuse in this run of the longest presently-TASable game in the main series to date.
Note: The credits are missing due to an emulator glitch. For those who are interested in seeing the credits, they can be watched here: youtu.be/_vbL3Azj7vY?t=4m7s
This is a tool-assisted speedrun. For more information, see tasvideos.org/1496M.html
The eighth entry in the Mega Man series is very similar to the preceding games, especially its direct predecessor (in light of being the second entry in the franchise released for the PSX, the first being a port of X3). Once again, Mega Man takes on eight Robot Masters and goes on to raid Wily's fortress.
If you're here for the plot, though, you're missing the point - instead enjoy the impossibly fast action and nifty glitch abuse in this run of the longest presently-TASable game in the main series to date.
Note: The credits are missing due to an emulator glitch. For those who are interested in seeing the credits, they can be watched here: youtu.be/_vbL3Azj7vY?t=4m7s
![[TAS] SNES Mega Man X2 100% by Hetfield90, FractalFusion, hidaigai, nrg_zam & God[...] in 32:57.64
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/3250M.html
Mega Man X2 makes a particularly interesting run as there are many weapons that can be used to increase mobility. These include a grappling hook, a fast mid-air dash, and a weapon that can transform enemies into platforms.
This TAS obsoletes the low%, best ending as well as the all upgrades runs, since it collects all the parts of both X and Zero. It became possible to separate the full completion branch from the any% one after it was found to be faster to forgo acquiring the Shoryuken in the latter. [TAS] SNES Mega Man X2 100% by Hetfield90, FractalFusion, hidaigai, nrg_zam & God[...] in 32:57.64](https://i.ytimg.com/vi/nTMFSa3QmLc/mqdefault.jpg)
![[TAS] SNES Star Fox by YtterbiJum in 19:47.37
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/814M.html
One of those hard-to-emulate games because of the hardware assistance provided on the actual cartridge, Star Fox is a well-known 3D shooter. Avoiding obstacles can be tricky on the digital directional pad, so some of the stunts seen are impressive to anyone who knows how hard this game can be.
Emulation of this game is not correct. Lag present on the SNES is not represented in this run. Expect the speed to be higher than actually seen on a real console. For this reason, the audio track lags severely behind the rest of the run. As a result, some of the bosses can be defeated before the boss music begins. [TAS] SNES Star Fox by YtterbiJum in 19:47.37](https://i.ytimg.com/vi/oG4YBbTY6kk/mqdefault.jpg)


![[TAS] PSX Castlevania: Symphony of the Night all relics & bosses by ForgoneMoose in 36:58.32
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2661M.html
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.
Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his fathers heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.
A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula. [TAS] PSX Castlevania: Symphony of the Night all relics & bosses by ForgoneMoose in 36:58.32](https://i.ytimg.com/vi/od5Fjk67m54/mqdefault.jpg)
![[TAS] GBA Metroid Fusion 100% by BioSpark in 1:35:19.3
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/3655S.html
After a major surgery, Samuss Power Suit has been reduced in appearance. To compensate, she decides to arm herself to the teeth with 250 missiles and more power bombs than she really needs. Its her favorite thing to do when sequence breaking isnt as feasible.
BioSpark collects all 100 capacity increasing items for Samuss health, missiles and power bombs. The abilities recovered from the Core-X are not part of this number.
Like in previous Metroid Fusion TASes, lowest in-game time is top priority, sacrificing some minor tricks that save real-time but would have made in-game time slightly higher. In-game completion time is 55:28, 48 in-game seconds faster than the previous run. The real-time improvement is 30.23 seconds. It appears smaller due to 1 in-game second actually being 1.06 real-time seconds in this game. [TAS] GBA Metroid Fusion 100% by BioSpark in 1:35:19.3](https://i.ytimg.com/vi/oggCE2grlWs/mqdefault.jpg)



![[No Cutscenes] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1
This is my second Tweaked Megaman X6 TAS, the original game is altered to have the maximum dash speed that you can set on the Tweaker v2.5, additionally, the ability to use Armor parts individually and be able to cancel the Mach Dash. Credits to acediez and everyone else who contributed into making this software.
Same video but with commentary and cutscenes:
https://youtu.be/zrVhLcFK7mE
TWEAKS PERFORMED
General Tweaks
Activate incomplete armors = Checked
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Mach Dash (Blade Armor)
Execution/Cancelling = Press/Back
HOW TO REPRODUCE THIS TAS
1. Find and Download online the Mega Man X6 (USA) (v1.1) ISO
2. Download the Megaman X6 Tweaks Patcher: http://www.romhacking.net/utilities/1414/
3. Download the corresponding Tweaks Profile: https://1drv.ms/u/s!Am2T2-WtQkySi_Zg0JGJGLVqccnRaw?e=6LxcAh
4. Open the Megaman X6 Tweaks Patcher, load the profile and load the BIN file of the ISO and click Patch.
5. Download and install the BizHawk Prereqs v2.0: https://github.com/TASVideos/BizHawk-Prereqs/releases
6. Download BizHawk v2.4: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk24
7. Download the BizHawk movie file: https://1drv.ms/u/s!Am2T2-WtQkySi_ZheaCl_8HEgrYHUA?e=Fxc5u5
8. Open BizHawk, load the Tweaked Megaman X6 CUE file, and then load the movie file. [No Cutscenes] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1](https://i.ytimg.com/vi/pKu2FUfTsNQ/mqdefault.jpg)
