[TAS] 100% TAS WIP 2 | Earthworm Jim 3D @Ballaam
[TAS] 100% TAS WIP 2 | Earthworm Jim 3D  @Ballaam
Uploaded January 2020 | Updated September 2026, 2 weeks ago
A WIP (Work In Progress) of the 100% TAS of Earthworm Jim 3D.



Since the last WIP I posted, we completely redid the route, and most notably the level order. Since the level order is so drastically different, this WIP is not a part of the same TAS as WIP 1 as the TAS has been started over.


To give a general summary of what is shown in this WIP, we finish off the back part of Boogie nights with the final disco room and the final 2 udders. We can pause 2 frames before the game saves an udder to skip the dialogue notifying game progress.
When we get back to the brain, we need to head into "Happiness" but we are short 1 udder. Thankfully with glitches you can enter the hub early, however you need to go far enough into the inbounds section of a tunnel to trigger a flag in memory that prevents a softlock upon entering a hub area. Memory is the closest hence we head in there.
There's a lot of small techniques like walljumping (bad adjoinment of wall triangles can cause you to get a jump off the wall) and Perspective Force Slide (Exiting a roll and entering first person on the first possible frame to move at max roll speed whilst in 1st person) scattered throughout this WIP. Both of these enhance sequence breaks and optimise movement (eg. You can move and shoot the potatoes in "Lord of the Fries" with Perspective Force Slide).
Now that we're in "Lord of the Fries", we need to head to the Hot Sauce character ASAP since he provides the potato quest which requires you to shoot 1-3 potatos in each area of the level. Heading straight from the first to the last area means you do not have to revisit areas 2 and 3.
After we are given the quest, the best route is to go through the areas in sequential order. Normally you need to kill a series of robots to acquire a key card to proceed to the next area, but we don't need that thanks to walljumping.

Once we return back to the final area in the game, we can grab the mid-air marbles with the helium balloon. Entering a balloon whilst shooting allows you to get rid of the "slow" balloon effect as soon as you put your gun away. Thankfully with 30 pea pellets to spare, we have enough to do the challenge.
After acquiring the hot sauce udder, we proceed to grab an udder from out of bounds. This is the Helium Balloon challenge udder, and we grab it early to allow us to get back to the start of the level super fast and skip the lengthy challenge.

This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: github.com/Isotarge/ScriptHawk

Current 100% WR [PC]: youtube.com/watch?v=p2XDF6vuHw0

Speedrun Leaderboards - speedrun.com/ewj3d

Earthworm Jim 3D Speedrunning Discord - discord.gg/PUYh2yG
[TAS] 100% TAS WIP 2 | Earthworm Jim 3DCheato% (Any% with Cheats) in 34:00 | Banjo-Tooie[OUTDATED] Donkey Kong 64 - No Levels Early LOTAD in 1:44:34 [Tool-Assisted Demonstration]Donkey Kong 64: 101% LOTAD (2nd Edition) PromoPotential for Castle Early | Donkey Kong 64How many moves are required to complete Donkey Kong 64?A Variety of Glitches | Donkey Kong 64 GlitchNo Levels Early in 2:17:45 [Former N64 World Record] | Donkey Kong 64All Helm Medals without completing every minigame [PAL/JP Only] | Donkey Kong 64 Glitch[TAS] Earthworm Jim 3D Any% in 2:07.983 by theballaam96K Rool Early without Shrunky [Wii U VC Only] | Donkey Kong 64 GlitchIs the Ice Key ACTUALLY in Donkey Kong 64?!
Ballaam |

[TAS] 100% TAS WIP 2 | Earthworm Jim 3D

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