Uploaded October 2016 | Updated September 2026, 2 weeks ago
Manocheese: youtube.com/user/Cheeseoman
MOONSLIDE
Has happened to other people, but hasn't been documented afaik. If you ledge kick and hit a slippery surface, you'll maintain the movement properties of a ledge kick, but go into the sliding animation. Most likely useless
GIANT MUSHROOM CLIP
Really simple this one. Get into Rocketbarrel at the rear of the Giant Mushroom in Fungi Forest, and keep holding A into the underside of the top part of the mushroom whilst moving forward, this should allow you to clip, enabling you to enter rooms that Diddy shouldn't be able to enter as Diddy
CANNON SIDEWAYS SKEW
If you do the Isles Skew Set-Up on the Cannon to Fungi (NOTE: The Rock must be gone for this to work), in some instances, you can obtain a small sideways (X Rotational) skew which you can use to clip through certain objects.
CLIP OUT OF ISLE SNIDE'S ROOM
Practically useless, and really old (David Wonn/SDA days I believe), but a good glitch in my humble opinion. Get on top of Snide's (You can just Boulder Kick on there if you don't want to do the method of standing on the Door frame), then moonkick off the roof and clip above the bit which jutts out. Et Voila!
GRAB FREE LANKY GB FROM OUT OF BOUNDS
Known for a really really long while, but I'm pretty sure there isn't a video on it. Basically ledge clip on the stairs, and then navigate to the Free Lanky Room. Kick over Lanky's cage to lose some height, and inch yourself towards the GB. If done correctly, you'll collect the GB whilst still being Out of Bounds. From here, you can shoot the switch to actually free him, and you can also inbounds in the main room.
LAG TO DIDDY'S GOLD TOWER ON LOW WATER
Useful for any Galleon on Low Water for No Levels Early. Essentially, get on the Pearls Chest, throw 4 oranges, and use the lag generated from them to get onto the bottom Simian Spring Pad. From here, you can do a Helm-Lobby-Style Kick to reach the Blueprint.
LANKY GOLD TOWER ON LOW WATER
Also useful if you want to do Lanky Gold Tower on Low Water. You want to get Enguarde to leap into the air and detransform into Lanky so that you'll land on the pad as Lanky. I'd also advise doing it from the angle I did so that if Enguarde/Lanky goes too far, you're going to just bump into the Gold Tower rather than leaping over into the water.
Manocheese: youtube.com/user/Cheeseoman
MOONSLIDE
Has happened to other people, but hasn't been documented afaik. If you ledge kick and hit a slippery surface, you'll maintain the movement properties of a ledge kick, but go into the sliding animation. Most likely useless
GIANT MUSHROOM CLIP
Really simple this one. Get into Rocketbarrel at the rear of the Giant Mushroom in Fungi Forest, and keep holding A into the underside of the top part of the mushroom whilst moving forward, this should allow you to clip, enabling you to enter rooms that Diddy shouldn't be able to enter as Diddy
CANNON SIDEWAYS SKEW
If you do the Isles Skew Set-Up on the Cannon to Fungi (NOTE: The Rock must be gone for this to work), in some instances, you can obtain a small sideways (X Rotational) skew which you can use to clip through certain objects.
CLIP OUT OF ISLE SNIDE'S ROOM
Practically useless, and really old (David Wonn/SDA days I believe), but a good glitch in my humble opinion. Get on top of Snide's (You can just Boulder Kick on there if you don't want to do the method of standing on the Door frame), then moonkick off the roof and clip above the bit which jutts out. Et Voila!
GRAB FREE LANKY GB FROM OUT OF BOUNDS
Known for a really really long while, but I'm pretty sure there isn't a video on it. Basically ledge clip on the stairs, and then navigate to the Free Lanky Room. Kick over Lanky's cage to lose some height, and inch yourself towards the GB. If done correctly, you'll collect the GB whilst still being Out of Bounds. From here, you can shoot the switch to actually free him, and you can also inbounds in the main room.
LAG TO DIDDY'S GOLD TOWER ON LOW WATER
Useful for any Galleon on Low Water for No Levels Early. Essentially, get on the Pearls Chest, throw 4 oranges, and use the lag generated from them to get onto the bottom Simian Spring Pad. From here, you can do a Helm-Lobby-Style Kick to reach the Blueprint.
LANKY GOLD TOWER ON LOW WATER
Also useful if you want to do Lanky Gold Tower on Low Water. You want to get Enguarde to leap into the air and detransform into Lanky so that you'll land on the pad as Lanky. I'd also advise doing it from the angle I did so that if Enguarde/Lanky goes too far, you're going to just bump into the Gold Tower rather than leaping over into the water.
![No Levels Early in 2:17:45 [Former N64 World Record] | Donkey Kong 64
Current WR (As of 17/12/2017): https://www.youtube.com/watch?v=UXDjBt6NmbQ
I FINALLY DID IT
Fastest run performed on the original N64 Console. Not amazing and can definitely be improved by at least 2m under reasonable circumstances.
Fell in MJ, missed a cycle in Lanky Phase and switch kick was kinda lame. However, Im glad that I got this finally.
Route: https://docs.google.com/document/d/1-xq7reAdRX8vUo9jj7MMpgSc9udpza0BZE0fIrtI8FQ/edit
Splits: https://splits.io/1xt8
Twitch: https://www.twitch.tv/theballaam96
Former WR: 2:17:52 by TJ No Levels Early in 2:17:45 [Former N64 World Record] | Donkey Kong 64](https://i.ytimg.com/vi/E6yKgt2-GGM/mqdefault.jpg)
![All Helm Medals without completing every minigame [PAL/JP Only] | Donkey Kong 64 Glitch
This is a demonstration of the RTA route for collecting all the medals within Hideout Helm whilst only completing 2 minigames.
Normally, to collect every medal within Hideout Helm, you need to complete all 10 minigames before the Blast-O-Matic shuts down. However, by using the Manocheese OoB to Diddys room, you can shut down the Blast-O-Matic Early.
As a result, you can re-enter and collect every medal. The downside to this is that it doesnt work on the US version. The US version had a critical bug which resulted in the medals within Hideout Helm becoming impossible to collect if you didnt collect them after the visit you made to Hideout Helm which turned off the Blast-O-Matic.
This was patched on PAL/JP, and as a result makes this possible. This makes a Helm IL around 90 seconds faster on JP (I dont know for PAL, because PAL is a slow meme).
This can easily be optimised by O Clipping in and out of every room (easily making this something you can do within 6 or 7 minutes). But since this will be only used (most likely) for Helm ILs, its a better video if I show off the RTA viable version. All Helm Medals without completing every minigame [PAL/JP Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/EIBCJyuqhxk/mqdefault.jpg)
![[TAS] Earthworm Jim 3D Any% in 2:07.983 by theballaam96
RTA Timing (File Select - Final Marble): 2:07.983
TAS Timing (Power On - Final Input): 2:31.567
Rerecord Count: 5108
This is an updated TAS of Earthworm Jim 3D Any%, which abuses the superjump to get out of bounds and enter Kim within a minute of gameplay.
Most of the timesave compared to the old TAS is due to a better Kim fight (~10.5s from Kim, 0.5s from Kim Early)
Old TAS: https://www.youtube.com/watch?v=Zi1y3HR3Gac
Emulation with this game isnt 100% accurate to the N64 version, and behaves more like the PC release, so theres also that.
.bk2 file: https://drive.google.com/open?id=1C5QAI_c81RMxHUyQICoUT01aQJxr2rmn
Core Type: Pure Interpreter
Rsp Plugin: Hle
Active Video Plugin: Glide64
This was made using ScriptHawk, a lua script for BizHawk, designed to assist with TASing/Glitch Hunting
https://github.com/Isotarge/ScriptHawk [TAS] Earthworm Jim 3D Any% in 2:07.983 by theballaam96](https://i.ytimg.com/vi/EdCpz_XXEqU/mqdefault.jpg)
![K Rool Early without Shrunky [Wii U VC Only] | Donkey Kong 64 Glitch
Stream Highlight: http://www.twitch.tv/theballaam96
So, a few months ago, I discovered that by using shrunky, it was relatively possible to navigate round the back of Isles T&S and lose height on a strange part of the map. We believed that it might be possible without Shrunky with a bit of push and shove. It took us a while.
The critical part came last night when RingRush determined that the way that the game determines whether you void is on a position basis rather than colliding with a hitbox (where the scale of the kong would change the size of the hitbox). As a result, this means that regarding going through voids, the only thing holding us back is the ability to do the precise movements with the higher movement speed.
With some Wii U cheaty frame advance tricks and around 2h15m of testing, I was finally able to get K Rool early.
So what does this mean? Since getting K Rool Early itself doesnt take several minutes (Around 8-10 minutes with Shrunky), then getting a new Any% is probably gonna be approaching soon. What is left to find is a way to get Flashback warp (FBW) in Isles without ISG. This means that we can do FBW for KRE and MMM for moves so we can beat K Rool without purchasing moves. We have a potential theory, although we need to figure out how to get it to work (without lag assistance) in order for it to work. K Rool Early without Shrunky [Wii U VC Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/EiuB-SA9_Ww/mqdefault.jpg)






