K Rool Early without Shrunky [Wii U VC Only] | Donkey Kong 64 Glitch @Ballaam
K Rool Early without Shrunky [Wii U VC Only] | Donkey Kong 64 Glitch  @Ballaam
Uploaded July 2018 | Updated September 2026, 2 weeks ago
Stream Highlight: twitch.tv/theballaam96
So, a few months ago, I discovered that by using shrunky, it was relatively possible to navigate round the back of Isles T&S and lose height on a strange part of the map. We believed that it might be possible without Shrunky with a bit of push and shove. It took us a while.

The critical part came last night when RingRush determined that the way that the game determines whether you void is on a position basis rather than colliding with a hitbox (where the scale of the kong would change the size of the hitbox). As a result, this means that regarding going through voids, the only thing holding us back is the ability to do the precise movements with the higher movement speed.

With some Wii U cheaty frame advance tricks and around 2h15m of testing, I was finally able to get K Rool early.

So what does this mean? Since getting K Rool Early itself doesn't take several minutes (Around 8-10 minutes with Shrunky), then getting a new Any% is probably gonna be approaching soon. What is left to find is a way to get Flashback warp (FBW) in Isles without ISG. This means that we can do FBW for KRE and MMM for moves so we can beat K Rool without purchasing moves. We have a potential theory, although we need to figure out how to get it to work (without lag assistance) in order for it to work.
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K Rool Early without Shrunky [Wii U VC Only] | Donkey Kong 64 Glitch

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