Uploaded September 2017 | Updated September 2026, 2 weeks ago
A No Levels Early run performed on the Japanese (JP) N64 release of DK64. JP has several patches compared to the US release. The ones that affect this run are:
- STVW/Phase Walking/Phase Falling is patched. This patch affects the run the most. Most of the changes between this route and the 40BP US equivalent can be attributed to STVW.
- Can't skip text
- Troff 'n' Scoff intro cutscene is delayed to fix a softlock with duped files
- You cannot do the moonkick clip into Llama Temple
- The GB inside the box in Dark Room in Factory doesn't exist until you press the button
- Enguarde Skew is patched
- STS into BFI is incredibly difficult/patched
- The Hunky Chunky barrel is higher in Aztec on JP
- There is a small bit of additional text after you've turned in all 40 blueprints.
A No Levels Early run performed on the Japanese (JP) N64 release of DK64. JP has several patches compared to the US release. The ones that affect this run are:
- STVW/Phase Walking/Phase Falling is patched. This patch affects the run the most. Most of the changes between this route and the 40BP US equivalent can be attributed to STVW.
- Can't skip text
- Troff 'n' Scoff intro cutscene is delayed to fix a softlock with duped files
- You cannot do the moonkick clip into Llama Temple
- The GB inside the box in Dark Room in Factory doesn't exist until you press the button
- Enguarde Skew is patched
- STS into BFI is incredibly difficult/patched
- The Hunky Chunky barrel is higher in Aztec on JP
- There is a small bit of additional text after you've turned in all 40 blueprints.










