Uploaded December 2019 | Updated September 2026, 2 weeks ago
This originally started with me thinking I found a method to "start" K Rool from after the 3rd hit in Tiny Phase after beating Lanky Phase. Whilst I succeeded in this... there had to be one massive unintended side-effect...
So the state in the phase (3rd hit, 4th hit etc) K Rool is in outside the shoe is determined by temporary flags {0xA,1}, {0xA,2}, {0xA,3} and {0xA,4}. By hitting the 3rd toe to completion and then voiding out of K Rool, the temporary flag which says "K Rool's 3rd toe shot to completion" {0xA,3} never gets reset. As such, when you re-enter Tiny Phase from Lanky Phase, the game thinks you just exited out of the shoe after the 3rd hit. This also works for hits 1 {0xA,1} and 2 {0xA,2}.
Unfortunately, this interrupts the kong change, and Lanky yet again ruins another potential skip...
Hit 4 {0xA,4} doesn't work as of yet because you are locked into a cutscene upon re-entry into the Tiny Phase map. If you, somehow, managed to get it to work (I have my theories, but it's unlikely to work to say the least), you could skip Tiny Phase in a K Rool run. (You would still have to do Tiny Phase prior to set up the temporary flags, so it would not be faster for full-game runs at all), but it would mean that you could go from the start of K Rool to the end in around 6 minutes 40 seconds (DK = 1m, Diddy = 1m20s, Lanky = 1m55s, Tiny = ~30s, Chunky = 1m55s)
This originally started with me thinking I found a method to "start" K Rool from after the 3rd hit in Tiny Phase after beating Lanky Phase. Whilst I succeeded in this... there had to be one massive unintended side-effect...
So the state in the phase (3rd hit, 4th hit etc) K Rool is in outside the shoe is determined by temporary flags {0xA,1}, {0xA,2}, {0xA,3} and {0xA,4}. By hitting the 3rd toe to completion and then voiding out of K Rool, the temporary flag which says "K Rool's 3rd toe shot to completion" {0xA,3} never gets reset. As such, when you re-enter Tiny Phase from Lanky Phase, the game thinks you just exited out of the shoe after the 3rd hit. This also works for hits 1 {0xA,1} and 2 {0xA,2}.
Unfortunately, this interrupts the kong change, and Lanky yet again ruins another potential skip...
Hit 4 {0xA,4} doesn't work as of yet because you are locked into a cutscene upon re-entry into the Tiny Phase map. If you, somehow, managed to get it to work (I have my theories, but it's unlikely to work to say the least), you could skip Tiny Phase in a K Rool run. (You would still have to do Tiny Phase prior to set up the temporary flags, so it would not be faster for full-game runs at all), but it would mean that you could go from the start of K Rool to the end in around 6 minutes 40 seconds (DK = 1m, Diddy = 1m20s, Lanky = 1m55s, Tiny = ~30s, Chunky = 1m55s)


![100% in 1:51:29 [Former World Record] | Earthworm Jim 3D
EDIT: New WR (1:46:39) - https://www.youtube.com/watch?v=p2XDF6vuHw0
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG
Fourth fake udder in a row (Past 3 times have cost me WR). Recollection of the udder cost me 1m30s, so potentially would have gotten Sub 1:50 without the fake udder (especially if Kim was nicer towards the end).
Great Barn to be Wild, Bad Violent Death Valley, Mostly good everything else (Boogie Nights was a little sloppy, as well as the end of Death Wormed Up). Goal is a 1:48. 100% in 1:51:29 [Former World Record] | Earthworm Jim 3D](https://i.ytimg.com/vi/PDf96KpZJ2Y/mqdefault.jpg)


![Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]
FAQ: https://pastebin.com/p00eH0h3
Commentary: https://www.youtube.com/watch?v=hFOmoMwx_2M
Commentary & chat reaction: https://www.twitch.tv/videos/277240138
Rerecord Count: 86,801
Run Frame Count: 615,734
Movie Frame Count: 620,678
Made by theballaam96
http://www.twitch.tv/theballaam96 Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]](https://i.ytimg.com/vi/PsmC1GpEW-Y/mqdefault.jpg)



![Donkey Kong 64s next HUGE skip? | King K. Rool Early Explained
The goal of an any% speedrun with Donkey Kong 64 is to beat the game as fast as possible, which is currently done by acquiring the two mandatory keys and the moves to beat the game. Today we discuss the skip that has the potential to beat that, and why it doesnt work currently.
CHAPTERS
0:00 - Introduction
0:51 - Entering K Rool currently
2:04 - Isles Troff n Scoff
4:46 - Getting to Isles Troff n Scoff
5:41 - N64 Crash and the Divide-by-zero errror
8:46 - Wii U Virtual Console
11:33 - Implications for the speedrun
12:14 - Lag Flashback Warp
13:17 - Helm Timer Flashback Warp
13:54 - Conclusion
VIDEOS USED
K. Rool Early (Emulator Glitch): https://www.youtube.com/watch?v=OqEK3HGT5Jo&t=3s&ab_channel=Exchord
Troff n Scoff Crash: https://www.youtube.com/watch?v=Qh9ZaCzLJpA&t=1s&ab_channel=IntroStoryGlitch
Flashback Warp without ISG - Any% Game Changer: https://www.youtube.com/watch?v=iPnj1UFemFc&ab_channel=RingRush
KRE Any% Hack Speedrun: https://www.twitch.tv/videos/917994797?t=0h19m50s
Cannon Game is weird: https://www.twitch.tv/zorulda/clip/BlushingCarelessMonitor4Head?filter=clips&range=all&sort=time
MUSIC
––––––––––––––––––––––––––––––
Purrple Cat - Warm Horizon is under a Creative Commons (CC BY-SA 3.0) license
Music promoted by BreakingCopyright: https://bit.ly/bkc-warm
––––––––––––––––––––––––––––––
Song: Lakey Inspired - Blue Boi [Lofi] is under a Creative Commons (CC BY-SA 3.0) license.
Music promoted by BreakingCopyright: https://youtu.be/wnOoqdcf7zU
––––––––––––––––––––––––––––––
Sarah Jansen - Far Away is under a Creative Commons (cc-by) license
Music promoted by BreakingCopyright: https://bit.ly/sarah-jansen-far-away
––––––––––––––––––––––––––––––
Song: Sappheiros - Falling (Ft. eSoreni) [Chill] is under a Creative Commons license (CC-BY)
Music promoted by BreakingCopyright: http://bit.ly/Sappheiros-Falling
––––––––––––––––––––––––––––––
LAKEY INSPIRED - Chill Day is licensed under a Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Music provided by BreakingCopyright: https://youtu.be/23IiqeIw38w
––––––––––––––––––––––––––––––
Track: Static — Land of Fire [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/oROZqpCPvhA
Free Download / Stream: https://alplus.io/static
––––––––––––––––––––––––––––––
Track: Sunlight Cascading Through the Clouds — Artificial.Music [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/mtONh3v8-mw
Free Download / Stream: https://alplus.io/sunlight-cascading
––––––––––––––––––––––––––––––
Track: For the People — Artificial.Music [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/3rSaa3upylw
Free Download / Stream: https://alplus.io/people
–––––––––––––––––––––––––––––– Donkey Kong 64s next HUGE skip? | King K. Rool Early Explained](https://i.ytimg.com/vi/RA47Mo0Rojk/mqdefault.jpg)
![K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch
Alternative Name: Dinosaur Skip
Actual Alternative Name: Takeoff Skip
When you turn in the final key into K-Lumsy, if the final key is Key 3 or 8, you get a 90 second long cutscene which shows K Rools ship taking off and K-Lumsy taking it down to spawn the final battle.
If youre not in MMM, you can reset out of this. However, in MMM, you cannot reset out of this. In the past, this would mean watching a 90 second cutscene.
Not anymore
If you activate the final key turn-in whilst in the rainbow coin text (easiest with DK and Olag), you can gain control within the cage raising cutscene. However, you still have a small amount of time before the game fades out to start the normal cutscene.
In this small amount of time, you have to get out of bounds (shown here with a phase walk [Shoutouts to TJ]) and then void during the fadeout, youll get warped to DK Isles whilst skipping the cutscene.
However, it will trigger the Japes opening cutscene again, but after this, its just a matter of exiting K-Lumsy. K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/RWj-qnpAm34/mqdefault.jpg)