Uploaded November 2014 | Updated September 2026, 2 days ago
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH7A9lYkF4lY5aphjLsNKjdc
Battle starts at 0:50.
Sorry for the padding at the beginning. I won't always show stats and such, but just wanted to show my level and how it relates to Ivar's. Char chapter bosses scale to your party's average level, up to around 70 from what I've seen, though I will not fight all char chp bosses at high level. The highest advantage to this is that you can arrive at endgame or post-game by lv 70, to gain access to all elemental weapons, which could mean that e.weapon+non-elemental arte = locked in combo(depending on who you're using) and the boss can still be fought on fair terms(well, for Xillia 2 anyways).
Death occurs in one or two hits, so I don't usually get hit. I'm not gonna slap a No Damage tag on it since I can accept getting hit once off some random move a boss pulls off(but not some mistake on my end =01). Getting hit makes things more tense when I play, getting me more excited for the most part.
Err anyway, about Ivar. I've been wanting to fight him 1vs1 since the bs battle in the original Xillia. He is one of the bosses that come with no Iron Stance, so you can start a weakness combo right away, though they may counter after one hit. Two hits have an extremely high chance and three is certainly a counter. Since Darting Claw is my tech-chasing arte and gives her the most advantage because it's one hit and a safer hitbox, it'll always be used as a startup against wind-weakness bosses(Rock Splitter is risky and Tempest Spiral is useless =0( ). His attacks aren't particularly dangerous, except Rending Slash, which has a very quick hit on startup, plus, Terra Spin and Light Spear, which hit around him. Fortunately, he only uses the latter two under 50% HP. Everything else can just be sidestepped with little effort(though his normal atk hitboxes are on his sides too; lost some times to that =01).
It may not be noticeable, but the quality of gameplay might be a bit better than later videos, because I did this today. Also, minor nod to Xiaoyu420 reverse Rabid Lunge whiff.
Playlist: youtube.com/playlist?list=PLQmeMnoDpaH7A9lYkF4lY5aphjLsNKjdc
Battle starts at 0:50.
Sorry for the padding at the beginning. I won't always show stats and such, but just wanted to show my level and how it relates to Ivar's. Char chapter bosses scale to your party's average level, up to around 70 from what I've seen, though I will not fight all char chp bosses at high level. The highest advantage to this is that you can arrive at endgame or post-game by lv 70, to gain access to all elemental weapons, which could mean that e.weapon+non-elemental arte = locked in combo(depending on who you're using) and the boss can still be fought on fair terms(well, for Xillia 2 anyways).
Death occurs in one or two hits, so I don't usually get hit. I'm not gonna slap a No Damage tag on it since I can accept getting hit once off some random move a boss pulls off(but not some mistake on my end =01). Getting hit makes things more tense when I play, getting me more excited for the most part.
Err anyway, about Ivar. I've been wanting to fight him 1vs1 since the bs battle in the original Xillia. He is one of the bosses that come with no Iron Stance, so you can start a weakness combo right away, though they may counter after one hit. Two hits have an extremely high chance and three is certainly a counter. Since Darting Claw is my tech-chasing arte and gives her the most advantage because it's one hit and a safer hitbox, it'll always be used as a startup against wind-weakness bosses(Rock Splitter is risky and Tempest Spiral is useless =0( ). His attacks aren't particularly dangerous, except Rending Slash, which has a very quick hit on startup, plus, Terra Spin and Light Spear, which hit around him. Fortunately, he only uses the latter two under 50% HP. Everything else can just be sidestepped with little effort(though his normal atk hitboxes are on his sides too; lost some times to that =01).
It may not be noticeable, but the quality of gameplay might be a bit better than later videos, because I did this today. Also, minor nod to Xiaoyu420 reverse Rabid Lunge whiff.
![Tales of Arise - Relentless Charger [Hard] - Shionne Solo
Finally started the demo 3 days ago and the first thing I do is this boar and nothing else =0b. The Pascal vibes are strong with this one, not only cause Im doing a Pascal solo right now. Already shown a bit in the Shionne/Pascal comparison video, but after playing there are other details that give the impression of Pascal being a base for Shionne; from obvious animations, to minor aspects like dodging to avoid resetting her gun(vulnerable in this moment)... at least, its what I convinced myself of. Most likely gonna be my main =03.
About this boss, its your basic boar, only you cant really stagger it. Playing around boss attacks is something Im familiar with, so the style to play it is right up my alley.
For this take, I particularly focus on countering its charge, evident when the boars left front leg makes the charging motion 3 times. After I perfect counter and it passes me, I have a bit of time before it can recover to unload a few more artes(usually light bomb ext, lightning bomb ext, displode, aqua impact) onto it. If the counter stops it in place, then I use 1 less arte in preparation it will charge again very soon. If it stops a 2nd time in a row, it will usually recover even faster, so then I just throw 1 bomb, jump, aqua impact. Rinse and repeat. Still a whole lot of room for improvement. Learning its close-ranged attacks could have further improved the quality of the fight, but I opted to keep it simple.
I really like the boss system so far. Makes me have to respect what the boss can do, while both me and the boss can still be aggressive. Unfortunately, I couldnt maximize my aggression, due to the HP of the boss and the length of the battle; else I would further minimize my idle time and/or do more riskier plays, like attacking in-between his OVL double charge attack(which can be done).
Have zero serious complaints about the system so far. I do wish the artes had a 2nd voiced line like the last couple of entries in the series; hearing Displode! Aquaeous Impact! got a bit repetitive, but thats minor stuff that will probably be diluted with stuff like the Artes Ball, and its possible that the main game does have it, and its just the demo that does this.
Now I can actually try to finish the demo, lol. Tales of Arise - Relentless Charger [Hard] - Shionne Solo](https://i.ytimg.com/vi/4inXqXJJRJg/mqdefault.jpg)









![Tales of Graces ƒ: Duels - Hubert/Sophie [Pascal]
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list...
► Sophie (Crystal Spire) - https://www.youtube.com/playlist?list...
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list...
► Cheria (Muctales) - https://www.youtube.com/playlist?list...
► Richard (Dynamus21) - https://www.youtube.com/playlist?list...
Never officially did this, and its the only thing not done on the playlist. Still hail these two battles as my most favorite in the game, so it was a treat to get back to it for a moment after playing a...less stellar version of this system *coughcoughZestiriacough* =03. My quick-steps werent 100% sharp like before, but it was still pretty fun.
Malik and Pascal will come later, but they arent nearly as fun to play and definitely not to watch, esp Pascal, whom the AI cant use for crap. Tales of Graces ƒ: Duels - Hubert/Sophie [Pascal]](https://i.ytimg.com/vi/9-5vFRAj4-E/mqdefault.jpg)