Uploaded January 2015 | Updated September 2026, 1 day ago
From Milla Chapter 6.
Music: FFXIII-2 Beautiful Heroes
Maxwell...no point even talking about what he can do here, because he's nothing but a big punching bag. They placed 3 weak points on his body(legs/body/head). The developers practically WANT you to just decimate him. To his credit, I will say that his wind form is just GODLY, even in Xillia 2, from a no-damage standpoint. Nonetheless, its still irrelevant, since he's just a punching bag.
The combo itself wasn't too hard to pull off initially, but it took a few successful tries to fine-tune it. Using elemental weapons to extend my normal Power Combo time, using various combo sets used on previous bosses, refreshing the PC gauge by using an elemental weapon and elemental arte; basically using a number of things learned playing through the game. Normally you can only knock down the boss twice before Iron Stance kicks in upon knockdown, but because Maxwell has three weak points on his front side, its easy to hit in order to instantly break his IS and continue the combo.
I can't say I liked the over-reliance of Darting Claw after Rock Splitter, but RS doesn't have a good stagger time when used so high up, and only DC and Shining Spiral can successfully combo after it. SS leaves you a bit in the air afterwards, so DC was used most often.
From Milla Chapter 6.
Music: FFXIII-2 Beautiful Heroes
Maxwell...no point even talking about what he can do here, because he's nothing but a big punching bag. They placed 3 weak points on his body(legs/body/head). The developers practically WANT you to just decimate him. To his credit, I will say that his wind form is just GODLY, even in Xillia 2, from a no-damage standpoint. Nonetheless, its still irrelevant, since he's just a punching bag.
The combo itself wasn't too hard to pull off initially, but it took a few successful tries to fine-tune it. Using elemental weapons to extend my normal Power Combo time, using various combo sets used on previous bosses, refreshing the PC gauge by using an elemental weapon and elemental arte; basically using a number of things learned playing through the game. Normally you can only knock down the boss twice before Iron Stance kicks in upon knockdown, but because Maxwell has three weak points on his front side, its easy to hit in order to instantly break his IS and continue the combo.
I can't say I liked the over-reliance of Darting Claw after Rock Splitter, but RS doesn't have a good stagger time when used so high up, and only DC and Shining Spiral can successfully combo after it. SS leaves you a bit in the air afterwards, so DC was used most often.





![Tales of Graces ƒ: Duels - Hubert/Sophie [Pascal]
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list...
► Sophie (Crystal Spire) - https://www.youtube.com/playlist?list...
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list...
► Cheria (Muctales) - https://www.youtube.com/playlist?list...
► Richard (Dynamus21) - https://www.youtube.com/playlist?list...
Never officially did this, and its the only thing not done on the playlist. Still hail these two battles as my most favorite in the game, so it was a treat to get back to it for a moment after playing a...less stellar version of this system *coughcoughZestiriacough* =03. My quick-steps werent 100% sharp like before, but it was still pretty fun.
Malik and Pascal will come later, but they arent nearly as fun to play and definitely not to watch, esp Pascal, whom the AI cant use for crap. Tales of Graces ƒ: Duels - Hubert/Sophie [Pascal]](https://i.ytimg.com/vi/9-5vFRAj4-E/mqdefault.jpg)
![Tales of Berseria - Guardian [Rokurou]
2x Enemy Lv/HP/Atk/A.Atk/Def/A.Def/Focus
Enemy Movement Speed = 660(same as Velvet) if less than 660
Enemy Attack-Wait Time = 0
100% Enemy Status Effect Efficacy
Quickstep Distance = 1.3x normal(same as Zestirias Longer Step)(works for enemies too)
Chaos Mode
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Uploaded/description made on: Sept 17 2017
Guardian has really high Def and low A.Def, so Hidden Artes work to damage him well here. He has Iron Stance at the beginning of most of his attacks, so striking at the end of his attacks or when he casts is the best opportunity to start a combo. His attacks are easily telegraphed and his magic is easy to avoid, though Grave can be a bit of a problem if youre caught unaware.
Hes weak to Fiend and Armored. Hurricane Thrust, Mirage Dance, and Armor Crusher are the go-to artes to get a CHAIN going. Then its simply using the Form(Hidden) artes to do some good damage.
This take was a bit different than the combos I expected to do. During the first Form 2 into V. Stance(which is intentionally meant to break the combo so he can attack), I broke his iron stance twice(once with VP, again with HT). He also got pushed back pretty far from the Form 2 mine, which is very unusual considering his weight class, and since he practically always just iron stanced the VP(which would have flowed into another combo I had prepared just for that). After the iron stance break, kinda just freestyled it, which is why the combo variation is low. Still decided to keep it due to how perfect the fight proceeded.
I notice the over-reliance on Form 6. Gonna have to skip using that one in the next fight if Roku gets another turn =01...
Other Berseria Runs:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Better Velvet(Passaro) - https://www.youtube.com/watch?v=jXrODXK_RzM
Better Rokurou(Magnus Zero) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebgJfj26N_OQYt9NnRBKD-uM
Better Eizen(MrVesperia101) - https://www.youtube.com/playlist?list=PLqVacLwAWTGBsfs9e-RBttq9ecPD0UMSF
The ONLY(?) Laphicet(Viktor Forslund) - https://www.youtube.com/playlist?list=PLxtGdawJWgl_Rc0AMiSrDQZuialFW7Dco
♫- Gill Concept theme by jelehu(YT)
♪ - SLAYER TYPE-2 - TOUKIDEN Age of Demons [2016] by Rukunetsu(YT) Tales of Berseria - Guardian [Rokurou]](https://i.ytimg.com/vi/9577ty5UvtA/mqdefault.jpg)
![Tales of Graces ƒ- The Returners [Pascal solo]
★Chaos Mode
★No dmg/crit Grade shop options
➠ 0:00 - EX Boss: Bryce 2.0
➠ 0:53 - ZC Boss 2: Cedric 2.0
➠ 3:19 - ZC Boss 5: Emeraude 2.0
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Bryce.... his slashes are so random, its nigh impossible to discern which way to properly dodge, so I dont even play around with him. He can still kill me if he gets close, but I evaded him, blocked him, or simply AI failure at his every opportunity, so you really dont get to see what he can do. Letting him do so would be too annoying to stand, so, as expected, another combo video....
Cedric and Emeraude are exactly the same as their previous incarnations, except Cedric comes with all of his moves out of the gate, so it was more entertaining to fight him than I expected. Still, its Cedric =01. Eme was rather sloppy too, but I hyped myself up thinking that, after playing Cedric, Eme would do the same; come out the gate with the group energy balls, Nova Lightning, Whirlwind, etc, but nope, just same ol Emeraude. So I just got the first successful take(2nd try) and ran with it.
Havent forgotten about FQ either. Ive only succeeded beating her the cheap way so far, unintentionally, but dunno if I feel like going back to her at the moment. Tales of Graces ƒ- The Returners [Pascal solo]](https://i.ytimg.com/vi/9RrLPNpITjU/mqdefault.jpg)

![Tales of Symphonia 2 ~ Dawn of the New World : Windmaster Prime - Lloyd solo
Unknown, 10x Exp, 2x dmg
Lloyd able to level normally; Lloyds lv equal to/less than boss level
Richter[dagoldenclip] - http://tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Music: Birocratic - garoto
Download/purchase at http://birocratic.bandcamp.com/
Textures/chars files: http://www.mediafire.com/download/t6rqsjru3t5wuo1/SD+card+root+ToSR.rar
So many hacks its ridiculous =01. Even with practically halving cast time for all non-Marta spells, and staying under the bosss level, it aint got anything on Lloyd.
2 more days til Zesty =03
changes implemented
-normals are easier to link; speed slightly increased; 2-hit normal pulls in on first hit; Up-normal animation+hit detection changed
-slight increase in recovery time between attacks(i.e. the time after your last attack before you can attack again)(all normals/artes); prevents DDfng infinite
-can use normals after artes(using artes count as +1 in normal combo count)
-some artes usable in air(TB, TR, Tempest, BT, RF, RP)(appropriate skills necessary)
-SR:Alp last hit vertical knockback increased; cancellable before last hit; can link aerial artes after last hit if in air
-Tempest/BT first hit vertical knockback increased(can carry some enemies with you)
-Adjusted cancellable arte time for all attacks
-R.Beast first it pulls in on first 2 hits
-All lv 2 artes(orig Symphonia) downgraded to base artes(TR, SR:A, DDF, Beast) Tales of Symphonia 2 ~ Dawn of the New World : Windmaster Prime - Lloyd solo](https://i.ytimg.com/vi/AZmYqV6UIFo/mqdefault.jpg)
