Uploaded May 2014 | Updated September 2026, 11 hours ago
★Chaos Mode
★No dmg/crit Grade shop options
➠ 0:00 - Trial 22: Gentlemen of Extinction
➠ 2:51 - Trial 25: Sisters of the North
Other interesting solos =03:
► Asbel (Magnus Blade) - youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Samu) - youtube.com/playlist?list=PLH044RYg0S_3tOpohXzb0_kboptn7lZfR
► Hubert (TheTalesFan) - youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - youtube.com/playlist?list=PL5C266F4C3EE7155C
First, let me explain an unfortunate unintended "glitch"(not really glitch as it is doing what it's supposed to do) of Runic Shield, since this is very annoying when a combo is effectively dropped because of this. If the aselia wiki is to be believed, RS effectively reduces all damage to 5%. You don't need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you can't see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. It's not just limited to spells either, as you may see two 1CC A-artes in a row while in RS at some point. One such example is at 1:08, when the GentleEel riverdances and suddenly, my cast time is slower, despite using three A-artes beforehand in that combo. Most times I just cancel the cast, but occasionally, I may just use it and start another A-arte chain afterwards.
That out of the way, not much to say about these battles. They don't do much damage individually, but overtime, it'll add up. Cryas artes seem to really hurt her though. For the Gentleman battle, I focus on the Gentlemen, since his Nova Lightning and Icicle attack causes me to get the tar beat out of me. For the Sisters, Fourier is the man target, since you cannot perfect dodge any of her attacks, and Death Sentence will break your guard even if you block, so its a guaranteed hit for her Aside from that, just playing like usual; no fine-tuning tactics or anything, just me playing casually.
Kinda had reservations of uploading the rest that I had, but despite the quality of some of the battles, and lack of motivation from using the same arte chains, I am going to do so anyway.
★Chaos Mode
★No dmg/crit Grade shop options
➠ 0:00 - Trial 22: Gentlemen of Extinction
➠ 2:51 - Trial 25: Sisters of the North
Other interesting solos =03:
► Asbel (Magnus Blade) - youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Samu) - youtube.com/playlist?list=PLH044RYg0S_3tOpohXzb0_kboptn7lZfR
► Hubert (TheTalesFan) - youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - youtube.com/playlist?list=PL5C266F4C3EE7155C
First, let me explain an unfortunate unintended "glitch"(not really glitch as it is doing what it's supposed to do) of Runic Shield, since this is very annoying when a combo is effectively dropped because of this. If the aselia wiki is to be believed, RS effectively reduces all damage to 5%. You don't need to guard for this to take effect, you only need to be inside the shield. However, if you happen to be inside the shield and do nothing, an enemy attack will cause you to auto-guard. Nothing wrong with that, right? Now lets say some tenacious enemy is attacking Pascal while casting inside RS. Once the spell is cast, if that enemy is attacking Pascal, depending on what frame to attack happens to hit on will put her in auto-guard status, effectively cancelling all cast time reduction and start the A-arte chain over. Most of the time, you can't see it, because if there are 30 frames/sec, frame 1 = spell cast; frame 2~3 = enemy attacking; frame 4~5 = press button for next arte, so it just looks like it reset by itself. So in the future, if you see my cast time drop all of a sudden, during some spells, you know why. It's not just limited to spells either, as you may see two 1CC A-artes in a row while in RS at some point. One such example is at 1:08, when the GentleEel riverdances and suddenly, my cast time is slower, despite using three A-artes beforehand in that combo. Most times I just cancel the cast, but occasionally, I may just use it and start another A-arte chain afterwards.
That out of the way, not much to say about these battles. They don't do much damage individually, but overtime, it'll add up. Cryas artes seem to really hurt her though. For the Gentleman battle, I focus on the Gentlemen, since his Nova Lightning and Icicle attack causes me to get the tar beat out of me. For the Sisters, Fourier is the man target, since you cannot perfect dodge any of her attacks, and Death Sentence will break your guard even if you block, so its a guaranteed hit for her Aside from that, just playing like usual; no fine-tuning tactics or anything, just me playing casually.
Kinda had reservations of uploading the rest that I had, but despite the quality of some of the battles, and lack of motivation from using the same arte chains, I am going to do so anyway.

![Tales of Xillia - The Fall of Kings [Leia solo]
Part 1: https://www.youtube.com/watch?v=cNIXb-Ikdy4
Part 2: https://www.youtube.com/watch?v=GblBt3gnV_o
Part 3: https://www.youtube.com/watch?v=kfspkD7W33I
The final battle. Its kinda what started it all. To be honest, I thought my first uploaded attempt to be meh at best. The time it took me to defeat them was 12 mins, where my peers where averaging under 10 mins(or 20 mins for those who didnt use 2x dmg). I never really considered this a contest or some notion of whos better or anything, but I felt that this fact emphasized the fact that Leia was lacking in melee in comparison to Al, Jude, Milla, even though this battle should be the last thing I use to gauge any type of abilities between characters. Thus I knew that Id have to work a bit harder to achieve the results I wanted.
Nothing really needs to be said about these two that havent already been said to death already =0. Unlike my previous attempt, I put Leia as the last entrance; no interruptions, no using other characters as bait. Instead of going after Muzet, I go after Gaius because (a) I wanted to be brazen instead of attacking Muzet in desperation and (b) when linked person A gets hit, linked person B takes 1/4 the damage, so because of the large differences in their HP, Muzet will eventually die. I hold nothing back, and use any tactic that will work, regardless of whether I think its cheap or not.
And thats all folks =03. I appreciate any and all who took a moment out of their time to gander a look at my gameplay. I hope that those who only saw Leia as an item-using tool will consider her innate potential, if not in this game, surely the next. Nevertheless, see you guys in Xillia 2 (^,^ )! Tales of Xillia - The Fall of Kings [Leia solo]](https://i.ytimg.com/vi/m80Uv7DEY84/mqdefault.jpg)
![Tales of Berseria Demo - Dryad [Party][Chaos Mode]
Fight with one of the bosses in Battle Mode in the demo.
This is Chaos mode, acquired through means of CE of course. However, other than that, and a code to remove the arte pause, no other cheats were used; no hacked weapons, stats, skills, etc; everything was acquired by going through the level.
This boss is pretty tough, but still manageable with some skill and a little luck. I start the battle with using the MAs because the party will eventually die, losing all of their BG, so might as well get free damage. Unfortunately in this take, it wasnt nearly as smooth(usually can just MA, swap char, take 1 fwd step, attack, MA again) but eh, whatre you gonna do =02? I use Magilous swap attack to steal Dryads infinite-A.Def buff, then swap Laphi back in; Geostigma and Kalaidos Ray can deal weakness dmg, plus KR has long animation that locks him in. After that, its simply play good with Rokurou(good being used loosely =0b). If I knockdown the boss with the counter, and Eizen has more than 3 Souls, Ill switch to him and do his BS for a bit of extra damage. For Vel, its just MA, then spam BS ( )...
His normals, Mow Down, Freeze Lancer, Air Thrust, Gravity Well, and Hell Gate are simple for me to avoid or counter(and fortunately the AI is pretty good at not dying), but his Grave is extremely quick; it casts in 23 frames and the attack itself hits on the 33rd frame(i.e. it hits in half of a second) which makes it fairly difficult to dodge on reaction. He generally uses it to counter casters too and does well over a 1000+ dmg unguarded/650+ dmg guarded, making this battle much more difficult than it should be =01.
Hopefully as I get used to the battle system, Ill be comfortable enough to use multiple characters and avoid relying on single-direction moves ( )...
If you have CE, and want to play Chaos or w/o the arte pausing:
http://www.mediafire.com/file/dc612gc6dzh7ijg/Tales+of+Berseria1.CT Tales of Berseria Demo - Dryad [Party][Chaos Mode]](https://i.ytimg.com/vi/mJTGFPdyOyU/mqdefault.jpg)

![Tales of Graces ƒ- The Guardians(2) [Pascal solo]
★Chaos Mode
★No dmg/crit Grade shop options
➠ 0:00 - ZC Boss 01: Frederic
➠ 3:07 - ZC Boss 03: Amber/Kohaku (152%)
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
Frederic(Cherias Guardian) is not a tough battle at all. He doesnt hit that hard, except for his Super Demon Fang, and maybe his Megasonic Thrust and Burial Blade, so its just slowly whittling him down til he dies. Im only missing Slow weakness, so I try to compensate by using Spread and Maelstrom, which you can tell that it was a strategy far from perfected ( )... Really, because of the lack of a Retry button, Im less inclined to go through the motions to get to these bosses, so the quality of the ZC battles may notably be less.
I hate the enemies on the 3rd floor(4000 EVA and practically infinite amounts of Iron Stance) so after losing my first 2 times to Amber, I just ran straight into battle, instead of fighting to lower the Enemy Str counter.
My only strat for Amber was to stick with low-level spells in-between A artes, since she has good mobility and Iron Stance during her long attack combo. Lately, Ive been really fond of Trinity Bit against close-and-short ranged foes. Mostly Pyrogenic Ring when outside my cryas range. She doesnt get dangerous until she starts tossing Crimson Discs, Infernal Torrents, and Rising Phoenixes, where most can inflict the Burn status and leave you stunned for her to follow up with something else, if youre unlucky. Fortunately, her defenses are on the low side, so it wasnt super hard for me to defeat her before she defeated me.
Unrelated note, I dont know why these videos dont look as clean as my Xillia ones, esp during spells; so much pixelation. Gotta get rid of this Hauppauge Capture crap and find something else )=0[ Tales of Graces ƒ- The Guardians(2) [Pascal solo]](https://i.ytimg.com/vi/malC5KXwd2g/mqdefault.jpg)
![Tales of Xillia 2 : Julius - Leia 2024 solo
Two takes. Another boss that has no Iron Stance. Like Ivar, this means hell likely counter after 1 or 2 hits so my actions are limited. Julius is basically a cheap swords-Ludger, but hes still a manageable threat all the same.
The biggest threat in his arsenal is Falling Snow. It can be used as a counter both on the ground and in the air, is fast, and covers great range. If you commit to an arte and will end up within his range after you proc his counter, he will more likely counter with FS. Thats why youll see me stagnate after attacking after Rending Quake. Falling Snow can be dodged with either sidesteps, or a backstep, but for backsteps, you have to be within half its starting range with Leia to dodge it due to it having a lingering hitbox near the end range of the attack. His other general counter options are a normal attack kick, one where he axis mixes up then kicks, and Falling Thunder, all are super easy to dodge. For the axis mixup kick, like at ~1:51 that was a backstep input, but I forward step; I always pause then step, even when he doesnt mixup for consistency. Fortunately, he does other counters more often than FS, but I time my backstep in case he uses FS.
My strategy generally follows a flowchart based on what he does after using Darting Claw on him.
-if DC is countered, I backstep for FS; also dodges the kick, or avoids Falling Thunder; then an aerial RQ verrrry low after the dodge. If not, I still use an aerial RQ(verrrry low). It has to be low to the ground to avoid aerial FS counters.
-if RQ is countered, land, and use Rabid Lunge. Arte chase with DC, reset. If not, use Earth Roar into Swallow Flight. Attempting any attack after a counter here will result in him using FS.
-If Earth Roar is countered, SF wont lift him and Ill be above him to avoid an aerial FS; I either follow with Soaring Blast into RQ, or, RQ into Crescent Flash in an attempt to proc aerial FS, but be outside his range. If not, SF will lift him and Ill be below him to avoid aerial FS. He almost always counters with FS or OVL at this point.
-If he aerial FSs under me after SF, then Ill attempt to hit him with a falling backwards CF, then jump and use backwards RQ to get behind him. He might run into the RQ, but my goal is so that Ill land and reset the flowchart.
-On the 2nd take, if he FSs above me, I thought to follow with Eagles Rage since he will be behind me(I use CF prior to this to maintain my position in the air).
-If he guards, I use Linked Explosion. It will either break his guard and hell counter, or hell guard counter. I always expect FS, so I will ER at the appropriate timing to arte dodge it.
A very fun fight for me, I can confidently say its my favorite so far =03.
Bit of a side note, but Im also working with a technical limitation with this Logitech controller. I now notice that RPCS3 with the XInput handler, has a hard time reading the sticks, and loses the input if the stick movements are fast; while ps4/Dualsense handlers work perfectly fine and are very responsive. So if you see empty jumps, jump normals that hit nothing, and other random behaviors, this may be the reason why(pressing controls too fast to register. Yes Im blaming the controller =0b). Even though Im several bosses ahead while redoing this for the 𝑛th time, I lost both ps4/5 controllers by the time I fought Wingul. During this run, broke the charge port on the ps4 one, messed up calibration for right stick on my ps5 one (T_T ).
Playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications used:
-bosses have all weaknesses and resistances removed
Music:
Sin Chronicle OST - 22 - Tae Fujimoto (SEGA) - 紳の戦い [Extended]
Sigma Harmonics - Remains of Time
BIG thanks to @Sora3100 for the cheat table to make this run possible =03. Tales of Xillia 2 : Julius - Leia 2024 solo](https://i.ytimg.com/vi/mwVzMkOB1rw/mqdefault.jpg)
![Tales of Xillia 2: Bisley [Ludger; no weakness]
Nothing much to say here. This isnt flashy or anything; I was just having fun playing casually =03.
edit(Nov 8): Battle looks like crap D0=... dunno what I was thinking about trying to do all the moves at the end =0. Oh well, just wanted to get rid of this one before it gets lost in transition. It mightve been better to delete it, but since I wont be revisiting this game soon, might as well keep it. Tales of Xillia 2: Bisley [Ludger; no weakness]](https://i.ytimg.com/vi/n1GLjm91njk/mqdefault.jpg)

![Tales of Berseria: Drake [Zaveid]
2x Enemy HP/Atk/A.Atk/Def/A.Def/Focus
Enemy Movement Speed = 660(same as Velvet) if less than 660
Enemy Attack-Wait Time = 0
100% Enemy Status Effect Efficacy
Quickstep Distance = 1.3x normal(same as Zestirias Longer Step)(works for enemies too)
No Free Run
Chaos Mode
Not a hard boss. Long startup times make avoiding his attacks easy, but yknow, I like dem perfect dodges =03. Missed an input close to the end that caused me to stammer a bit, since I was on autopilot I guess, but eh, Ill take it nonetheless =03.
Zaveids not bad, but aside from Constrictor, he doesnt really have any mobility on his artes. This wasnt a problem in Zesty, because Eterniti skill allowed you to dash/step around as long as you had SC =01. He also doesnt have a Down arte, which is a boon because he would be best played as Eizen for wind cast time reduction skills(something I supposedly fixed afterward). Still enjoyed putting him through a good test =03.... or so Id like to think. I did not properly set him up; all his artes have 0 uses, so no arte-count-based title benefits. If theres ever a next time, he will get a proper setup to take advantage of arte-count-based Title skills.
Other Berseria Runs:
Better Velvet(Ephemeral Crow) - https://www.youtube.com/playlist?list=PLuOs6vBY7V_noF5CLVJa1a-Ns4Ir3TIpD
Better Rokurou(Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebgJfj26N_OQYt9NnRBKD-uM
Better Eizen(MrVesperia101) - https://www.youtube.com/playlist?list=PLqVacLwAWTGBsfs9e-RBttq9ecPD0UMSF
The ONLY Laphicet(Viktor Forslund) - https://www.youtube.com/playlist?list=PLxtGdawJWgl_Rc0AMiSrDQZuialFW7Dco Tales of Berseria: Drake [Zaveid]](https://i.ytimg.com/vi/nngNQlIn1wQ/mqdefault.jpg)

