Tales of Xillia 2 : Shadow Milla ( Master / X2 ) - Leia 2024 solo @frubam
Tales of Xillia 2 : Shadow Milla ( Master / X2 ) - Leia 2024 solo  @frubam
Uploaded November 2024 | Updated September 2026, 2 days ago
Yeah, the amount of BS Milla has is off the charts. And I though Muzet was BS; Milla is just as bad.

First half of the fight is trivial. Very similar to the slave/x1 milla, except that she has Cloud Pierce and Binding Sphere as counters now. Spell counters are different(Bolt Strike, Rock Trine), but are actually easier to deal with than x1's Flame Ring and Wind Blade since I only need to be airborne to avoid them. I would be able to use the same loop I did there w/o even touching the ground, but, due to Cloud Pierce counters, the tactic I used on the x1 version won't work well here(of the counters she uses, it procs at a reasonable rate). This take happened to use a typical "push away" strategy(usually I'd use the x1 Milla strat until 50%) from start to finish.

After 50%HP, she has access to the Four mkII. While the original Four, Gnome was the weakest of the four to use, in mkII, he is the worst. It can be used anywhere on the battlefield and even as an aerial counter; it just falls on top of your position and do its guruguru thing. It can't be back/sidestep even if you are lucky enough to guess the timing, and it can't be guarded even with Impregnable Guard. Undine can heal for around 175kHP. That Sunburst into Undine tactic, she's used that a few times. I dunno if its because I go high, but man that is annoying to see =01. Sylph is the worst; still the same Sylph, but he has the "Maxwell wind bullets" that super-homes in on your target; you're not dodging those(unless you Snap Pivot maybe). Fortunately Milla doesn't use it often. Efreet is the least offender, but that's not saying much; its her usual go-to for counters next to Gnome. At least it materializes behind Milla, so there is a chance for it to miss. During her use of the Four, she has superarmor, and can't be staggered. She may even chain them together in a combo.

In addition, she uses Sunburst and Cyclone, and as counters. Sunburst is nothing, but Cyclone can't be dodged(least I haven't figured it out), and its spirit-shifted Wind Blade variant is extremely difficult to avoid in the moment, as its 3rd hit always shoots from under your current position.

The only way I can deal with this phase is equipment. I start off with Moon equipment to absorb dark so I can combo through Binding Sphere, then at around the 50%HP mark, I switch to Elemental(all ele resist) equipment and a Ruby(50% earth resist). With Leia's Earth Guard skill, that allows me to absorb earth, so I no longer need to worry about Gnome. I KNOW its just confirmation bias, but when I use the red/blue capes(Blue Cape absorbs water, wind, dark; weak to fire, earth, light. Red Cape is the opposite), it feels like the game "knows" and I see Sylph or Gnome more often, depending on what cape I'm wearing(e.g. Milla is less likely to use the element I'm immune to, and more likely to what I'm weak against, except for counters). Again, confirmation bias, but that's why i just don't use only the capes.

Easiest way I could deal with her activating the Four is to guard manipulate her into using Overdrive, then snipe her with Eagle's Rage before she gets into Overdrive's range since Overdrive itself has superarmor. This way, i won't have to deal with the Four mkII except for counters.

During Overlimit, I use guard manipulation again so she will keep attacking me with Overdrive. If I go high into the air, she will likely use Undine, possibly twice, which is enough to make a grown man cry (;_; ). Spell canceling after the sidestep so that I can guard is very difficult to do for me. Afterwards, I try to push her away with Rending Quake, but doing it in the moment after she Overdrives is rather tight timing. But after I do so, I just have to play the long game until she's down, making sure I guard manipulate so she won't be tempted to heal(she did only once fortunately).


Playlist: youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV

Modifications made:
- bosses have all weaknesses and resistances removed
- set Leia's Max HP to 18(so I can die in 1 hit)
- set STR and DEX to 9999(this can be done legitimately at endgame)
- changed Chronos 3 encounter to the video's boss and battlefield to Illusionary Darkness; avoids needing to link to deal damage
- -result from above caps the encounter at level 77 by default instead of the enemy's original level(if its higher, and it will be for Shadow bosses)

Music:
- Wizz Music - ?
- Wizz Music - ?

BIG THANKS to @Sora3100 for the cheat table to make this run possible =03!
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Tales of Xillia 2 : Shadow Milla ( Master / X2 ) - Leia 2024 solo

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