Uploaded June 2014 | Updated September 2026, 1 day ago
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
► Asbel (Magnus Blade) - youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - youtube.com/playlist?list=PL5C266F4C3EE7155C
**** this boss )=02. So much RAGE!!! He has 4 phases, and I'm just gonna paraphrase Dynamus21's descript because I'm lazy:
Phase 1 The GentleEel will use his bowing attack. This is by far his strongest attack, but its easy to anticipate since he has to get close to you and 'stop' to use it.
Phase 2 Will bring about the bullcrap. He pulls attacks out of his non-existent hat which include an icicle and Nova lightning. He also spits water at you too quickly for me to react; can't be dodged and will break your guard + kill you if you're hit, as well a photon bladerang that will also always break your guard and knock you 'to the moon', preventing you from recovering or breaking it with Accel, pretty much guaranteeing your death from it.
Phase 3 He will constantly river dance. Not bad, but he will juggle you to death if you are caught in it.
Phase 4 Is the constant attack phase where he swims toward you. Most of Pascal's A-artes will miss. After a 2CC A-arte, he will recover and do it again. At least I have Accel to nullify this annoyance.
Phase 2 is impossible to deal with and my whole strategy is to skip over it using Accel + MAs. Expect a higher increase(i.e. spam) of Cyandine in the future battles.
★Chaos Mode
★No dmg/crit Grade shop options
Other interesting solos =03:
► Asbel (Magnus Blade) - youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - youtube.com/playlist?list=PL5C266F4C3EE7155C
**** this boss )=02. So much RAGE!!! He has 4 phases, and I'm just gonna paraphrase Dynamus21's descript because I'm lazy:
Phase 1 The GentleEel will use his bowing attack. This is by far his strongest attack, but its easy to anticipate since he has to get close to you and 'stop' to use it.
Phase 2 Will bring about the bullcrap. He pulls attacks out of his non-existent hat which include an icicle and Nova lightning. He also spits water at you too quickly for me to react; can't be dodged and will break your guard + kill you if you're hit, as well a photon bladerang that will also always break your guard and knock you 'to the moon', preventing you from recovering or breaking it with Accel, pretty much guaranteeing your death from it.
Phase 3 He will constantly river dance. Not bad, but he will juggle you to death if you are caught in it.
Phase 4 Is the constant attack phase where he swims toward you. Most of Pascal's A-artes will miss. After a 2CC A-arte, he will recover and do it again. At least I have Accel to nullify this annoyance.
Phase 2 is impossible to deal with and my whole strategy is to skip over it using Accel + MAs. Expect a higher increase(i.e. spam) of Cyandine in the future battles.
![Tales of Xillia 2: Rideaux [Alternate take] - Leia solo
Alternative take performed on one of my first solo playthrough. Tales of Xillia 2: Rideaux [Alternate take] - Leia solo](https://i.ytimg.com/vi/pgxU2F-ISZM/mqdefault.jpg)

![Tales of Berseria - Eizen [Zaveid]
2x Enemy Lv/HP/Atk/A.Atk/Focus
Enemy Movement Speed = 660(same as Velvet) if less than 660
Enemy Attack-Wait Time = 0
100% Enemy Status Effect Efficacy
Quickstep Distance = 1.3x normal(same as Zestirias Longer Step)(works for enemies too)
Chaos Mode
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Description/Uploaded on: Sept 29 2017
Not really much to say here. Kinda held back with Zaveid because I wasnt using Eizen with his cast time reduction titles and just used a half cast-time code to make up for it. Of course I could have just added the skills to his equipment, since it is possible to legitimately acquire those skills on equipment(99 Soverign Acerites, max Enhance the equipment, and theres a rare chance to get that particular 2nd slot Enhance skill on any equipment dropped by the enemy).
Also, attacking with 0 SG was intentional; I find the constant dodges fun.... reminds me of those Graces duels I did. Fun times.
Other Berseria Runs:
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Better Velvet(Passaro) - https://www.youtube.com/watch?v=jXrODXK_RzM
Better Rokurou(Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebgJfj26N_OQYt9NnRBKD-uM
Better Eizen(MrVesperia101) - https://www.youtube.com/playlist?list=PLqVacLwAWTGBsfs9e-RBttq9ecPD0UMSF
Better Laphicet(Viktor Forslund) - https://www.youtube.com/playlist?list=PLxtGdawJWgl_Rc0AMiSrDQZuialFW7Dco
♫- GITS NEW COMPLEX TRAILER CONCEPT by Rukunetsu(YT)
♪ - Tales of Zestira - Zaveid the Exile Tales of Berseria - Eizen [Zaveid]](https://i.ytimg.com/vi/postn2tM0Hk/mqdefault.jpg)
![Tales of Symphonia 2 ~ Dawn of the New World : Windmaster Prime - Marta solo
Unknown mode, 2x dmg, 10x exp
0:53 - Start battle
Richter[dagoldenclip] - http://tinyurl.com/Project-Richter
Lloyd No Damage[Kevassa] - https://www.youtube.com/playlist?list=PL9MdMvrM1OgWFmD8RZ35iPDeJNUggR4M-
Music: Birocratic - garoto
Download/purchase at http://birocratic.bandcamp.com/
More a battle of attrition than difficult. The Axe Beaks have a decent dose of HP, so using Ice Needles and artes when theyre grouped together helps a bit with the TP reserves. Attempts to keep the E.Grid under control prove futile, since he tosses out wind-elemental attacks and spells faster than I can keep up. Hes easier to combo, but my physical attacks cant damage him enough to justify the amount of TP I use, so I had to step back and try to balance spells with artes. Because WmP is so tall, Icicle Rain does excellent damage, and a good opportunity to follow up with artes/normals, but at 30TP a use, if he guards, that can cause me to run out of TP before the end of the battle.
Also note, that magic outside of non-Marta magic artes cast times have been reduced(having 8 secs to cast Cyclone or 3 secs to cast Wind Blade is a joke =0). Only fair, since Martas is reduced. No Speed Cast skills or equips will be used(she wont say incantation if I did).
list of hacked things for Marta:
-# of attacks in a row = # of normal combo hits; still must follow arte rules
-slight increase in recovery time after all artes(prevents infinite spam)
-UP-normal has additional follow-up attack while in the air(not perfected)
-Swallow Waltzs backflip at start of the arte has been removed
-can follow normals after EX Attacks and artes
-aerial version of Swallow Waltz
-casting speed for spells reduced so the magic is cast right after incantation
-upgraded Tempest Swallow, Radiant Gale, Remnant Strike to arcane artes
-gecko code: has all magic in which she has an incantation for(
*Stone Blast
*Ice Needles
*Stalagmite
*Icicle Rain
*Negative Gate
*Bloody Howling
*Ground Dasher
*Absolute
*Scare Shot(not useable)
-all non-Marta spells cast times have been reduced Tales of Symphonia 2 ~ Dawn of the New World : Windmaster Prime - Marta solo](https://i.ytimg.com/vi/q8Yo2WNm4PM/mqdefault.jpg)




![Tales of Berseria Demo - Weighty *itch [Party][Chaos Mode]
Okay, officially done gameplay-wise with this demo. Sorry, I just couldnt let that whoopin on stream go by unchecked =02. Again, just no Arte Pause and code to set the difficulty is used; all equipment, skills, etc I got from constantly farming the level.
Strategy was, charge guard, and get a CHAIN weakness going with Vels Binding Frost(hits earth/fiend) and Laphis KRay(hits demihuman). Magilou and Eizen on support with spells(Flood Wall and Stone Lance). Every 5 normals, shell summon 2 witch minions to the battlefield... as people who watched the stream know, its my loss from that point. If I see her attempting to summon, Ill just run up and attack her fast, hoping to proc her guard. Occasionally, shell get superarmor when using the summoning; can only hope everyone is attacking her at once in case my artes are resisted, to break the summoning(and if I didnt, again my loss). Tales of Berseria Demo - Weighty *itch [Party][Chaos Mode]](https://i.ytimg.com/vi/rG9jhmOSMX8/mqdefault.jpg)

![Tales of Graces f : Enter the Zhonecage 2 - Pascal 2021 solo
0:00 - Peepit!?
0:50 - GentleEel
2:06 - Fourier and Proto Veres
3:07 - Reala
5:26 - Solomus
7:34 - Results
Music used:
FFXIII-2 - Groovy Chocobo
Dr. Stone OST 2 - Blades of Science
Tales of Destiny 2 OST - A Resolution
Toho electric minimum arrange - Anastasia
Bomberman Hero - Rescue
Full playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq
Just_Samus Pascal run: https://www.youtube.com/playlist?list=PLH044RYg0S_3Bg7JsAbL6sBUNMbs24qSE
Peepit!? is relatively easy. They have no Iron Stance on any of their attacks and are easily comboed. Simple weaknesses to slap onto a gem/weapon for +CC and damage too. They are somewhat dangerous after 50% HP as they get Burning Phoenix and Mirage(the teleporting overhead dive), but thats not a problem here. Using Magnetic Gate, I bring them in and combo them with spells to death. I use a Title that grants +CC upon enemy death(+6CC for highest of this Title series), allowing me to use spells infinitely. Her Lv 3 MA will hit all the enemies and if they all die at once it will end the battle.
GentleEel is worse than Gentleman. Like Peepit!? It has only 3 easy-to-equip weaknesses for +CC on every hit. Hes quick, so I use a combination of physical and low-tier cryas artes to keep him away until he can be stunned, then use mid-tier magic to push him into phase 2. That is still the worse phase(75%HP ~ 50%HP) where it throws its undodgeable bladerang and instantly uses Nova Lightning and Falling Ice by pulling it out of its non-existent hat that is deceptively quick. Cyandine point-blank and Accel MA skips this phase. Outside that, he is not tough. Phase 3, he likes to do his riverdance, which I break using cryas artes, and for the final phase, where he swims, his long body on the ground makes him particularly vulnerable to Cyandine ironically enough.
Fourier is just too hard to fight normally. I tried doing it a more fair way, but with Proto Veres attacking constantly and Fouriers undodgeable attacks, with range the same as Pascals, it felt impossible. I decided to rely on RNG to land the petrify debuff via Infernal Prison(could have used gem for more consistency, but opted not to), and use Cyandine point-blank to deal a massive amount of damage in one go, eliminating any threat she would have been. After that, Proto Veres is the same as Veres, but easier, since it doesnt have stagger time reduction and can be comboed normally.
Reala has extremely high C.DEF which weakens cryas artes and MAs damage, but I dont really let that deter me from using magic to juggle. Not really much to say here other than at 50%HP she starts using spells more predominantly. I played it super safe, as many of my 100s of deaths came from being too aggressive during this half of the fight. Forward-stepping Photon Burst is the easiest way to open her up as she is vulnerable right after a spell cast. It would have been easier if I equipped the Enemy Eleth Growth Down Title to prevent her from going into OVL, but opted for a different title just for the end-of-battle quote.
Solomus was a rough one... at first. Big thanks to Muctales 7 years old comment on his Reala[Cheria solo] video about how EVA works. I was barely moving the Critical Gauge, which made it difficult to pin him down with a critical in the 2nd half of the fight. I managed to win w/no damage without this info, but I wasnt satisfied with the execution of the battle. Even though I only dualized to 1750 EVA(ran out of money), it was still enough to greatly increase the Critical Gauge on Aura Guard and normally attacking.
That being said, I wanted to go through all phases of the fight. For a more in-depth explanation of the phases you could read my original post on my old Solomus video:
https://www.youtube.com/watch?v=3AOqUy0wgfU
Easiest way to deal with his physical attacks is still a backstep upon any attack, then reacting to what he does. His Beast and Shadow Rush attacks in the 2nd half leave very little room to land a hit, so I just have to wait for his normal attacks before I can open him up again. Holy Lance is forward-stepped to avoid completely, the clones get Cyandine(he can teleport when he is at 25%HP after the clones so I have to go to them to hit all of them at once), and Indignation is avoided with summon.
A revisit to my Pascal run.
No cheats were used to give me an unfair advantage; the ones Im using are:
1) Turn on/off the Grade shop options(for damage control)
2) Alters the camera angle like Zesty/Bersy/Arise
3) Use Pascal everywhere
4) Retry a fight. Some optional fights and Zhonecage dont give you that option.
Many later files were carried over from my ps3 run. Any questions or concerns, feel free to drop a comment =03. Tales of Graces f : Enter the Zhonecage 2 - Pascal 2021 solo](https://i.ytimg.com/vi/r_9Soyao7rs/mqdefault.jpg)