Uploaded July 2025 | Updated September 2026, 2 hours ago
Pretty simple but neat fight. Using spells on multiple enemies is very satisfying and Eruption was surprisingly useful :o
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
My strategy is essentially to wipe out the bees (sorry, EVIL NEEDLES) with Freeze Lancers and then kite the slow Insect Plant around the map and cast spells while it walks at me. When the Plant gets near me, I cast Eruption to run past it safely. This is because I can actually move while the fireballs at the end of the spell rain down. Most other spells lock me in the casting animation while they're doing damage, so this is a pretty unique usage of Eruption!
BGM:
Crimson Rain - Atelier Yumia
Pretty simple but neat fight. Using spells on multiple enemies is very satisfying and Eruption was surprisingly useful :o
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
My strategy is essentially to wipe out the bees (sorry, EVIL NEEDLES) with Freeze Lancers and then kite the slow Insect Plant around the map and cast spells while it walks at me. When the Plant gets near me, I cast Eruption to run past it safely. This is because I can actually move while the fireballs at the end of the spell rain down. Most other spells lock me in the casting animation while they're doing damage, so this is a pretty unique usage of Eruption!
BGM:
Crimson Rain - Atelier Yumia

![Tales of Xillia Jude & Milla Duo: Gaius 1 [No Items/Unknown/No Damage]
Heres a teaser for the Jude & Milla duo run thatll be coming out in exactly one week from now! This is by far my favorite fight of the run and its also the one we took the longest on. Hep and I no-lifed this fight for a few days and I think it came out really well. Ill probably never forget how braindead some of our conversations were over those few days lol. Big thanks to him for being willing to grind out this fight and the rest of the run. I genuinely believe this duo run is something special, so I hope everyone will look forward to it!
Players
Jude - @Hepkin
Milla - @HorangiTiger
Game Modifications:
-Modified the party
-Used a patch to allow the linked partner to control their character
BGM:
Wind God Girl - Demetori Tales of Xillia Jude & Milla Duo: Gaius 1 [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/vcAR3cCksCY/mqdefault.jpg)
![Tales of Xillia Milla Solo: Volt [No Items/Unknown/No Damage]
So much electricity! Thanks Milla.
Game Modifications:
-Modified the party
-Activated Millas magic stance normals
Timestamps:
0:00 Intro
0:37 Battle
Strategy:
Volt is extremely annoying and 90% of my problems with him is due to his counter where he jumps up and crashes down with lightning in a huge AOE. The only way I deal with this is to jump away from him or be hitting him from far away. It also hits in mid-air since the AOE spawns where the counter first occurred. His other counters are where he jumps around randomly (this counter only occurs when hes below 50% HP) and a slow attack where he sends lightning in multiple directions. The latter counter is incredibly easy to play around and punish since I can just hover over it or jump away from it if Im scared of his crash down. The random jumps are similar to the crash down but it feels easier to react to.
Volt cant be guard manipped, but his kit isnt too threatening. Id say his most annoying attack in neutral is probably Thunder Volley which leaves lingering projectiles on the field. I generally try to jump over these or let Volt approach past them. When Volt goes into OVL, hell generally spam cast spells (mostly Thunder Blade but he can cast Bolt Strike too). His Thunder Blade doesnt follow him like mine does for me, so as long as I keep some distance it should be fine.
BGM:
Boss Boss Boss - Katana ZERO Tales of Xillia Milla Solo: Volt [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/vgoXeZZJelc/mqdefault.jpg)

![Tales of Xillia Milla Solo: Wingul & Presa [No Items/Unknown/No Damage]
Time to show off Millas greatest strength in X1: crowd control.
Game Modifications:
-Modified the party
-Activated Millas magic stance normals
Timestamps:
0:00 Intro
1:25 Battle
Strategy:
As I mentioned earlier, Milla actually excels in these multi-man boss fights. Her mix of aerial mobility, AOE, and straight line artes make her insane against links in particular. In case youre unfamiliar with links, heres how it works: the two bosses link and one of them is leader and the other is the partner. The partner will not attack unless they get me in a pincer or my back is against the wall. If I attack the leader, the partner will rush to their defense and drop them out of my combo. Its actually much easier to deal with bosses when theyre linked as the partner is much more passive when linked. Having artes that go in a straight line is very effective against links as the partners defense will pretty much line themselves up for me. This is what makes Lightning, Sigil Spear, and even Grave so strong against links. Additionally, I can force a link to happen by hanging out high in the air. If Im in the air, their AI will eventually hang and the options for what their AI can choose to do are very limited. One of their only options down there is to link, which is what causes staying in the air to force a link. Since Im Milla, this is incredibly easy to do. I can Cloud Pierce into the air, do the aerial spell glitch, and simply hold down the artes button during my cast until they link.
As for Wingul and Presa themselves, theyre fairly easy to deal with as Milla. Wingul can counter with Severing Wind and Rising Phoenix, both of which I can easily dodge with a backwards aerial jump, backsteps, or just by spamming Cloud Pierce. Wingul can also be guard manipulated in to using Gale Fang which is easy to punish with a Grave or a Lightning. Presa is a bit more annoying. If I am going to engage Presa, I have to jump and then use Lightning first. This is because Presa has a ranged attack and if I use Grave to engage like I normally do theres a good chance I come down and just get sniped by Presa. Presa also cant be guard manipped and can cast Splash. Thankfully, Splash is easy to dodge as Milla as I can dodge it with a backwards or forwards aerial jump. Presa only really has one dangerous counter and its the one where she spins with her pages. This attack is scary because it comes out super quickly. If Im proccing counters from a safe distance with things like Wind Blade, Lightning, Grave, or Sigil Spear I shouldnt have to worry about it too much.
As for which one I focus first... I dont really have any sort of priority target in this fight. I can deal with both of them pretty well, so I just go after whoever the link leader is. If I do this, Im basically killing them both at the same time anyways due to how much Im hitting them both.
BGM:
The 13th Struggle - Kingdom Hearts II Tales of Xillia Milla Solo: Wingul & Presa [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/x9CyO5wtmXY/mqdefault.jpg)

![Tales of Xillia Milla Solo: Veywind Eye [No Items/Unknown/No Damage]
My favorite monster boss is back :D
Game Modifications:
-Modified the party
-Activated Millas magic stance normals
Strategy:
This guy is kind of like a monster version of Gaius 1 except easier. It has two counters: Cross Breaker and Slash Arm. Both of them are fairly easy to backstep, even with Millas bad backstep. Slash Arm only unlocks below 50% HP, so its a bit trickier to get used to the timing since it occurs less and its quite a bit quicker than Cross Breaker. Since its easy to backstep its attacks, I can play pretty back and forth with it. These counters also dont reach very high so it allows me to do some aerial stuff too. I can also dodge Cross Breaker with Radiant Rondo, although I did find Slash Arm to be much more dangerous to dodge with it.
You might notice that I chained multiple spells in a row in mid-air. This is just me chaining multiple Aerial Spell Glitches in a row. Its pretty fun to do!
BGM:
Momentary Life - Guilty Gear Tales of Xillia Milla Solo: Veywind Eye [No Items/Unknown/No Damage]](https://i.ytimg.com/vi/yFyAa50jto0/mqdefault.jpg)

![Tales of Eternia Shizel Solo: Efreet [No Items/Hardcore/No Damage]
No game audio cause I had my stream settings on and Im not willing to re-do this fight lol.
Game Modifications:
-Modified party, stats, accessories, and arte list
Strategy:
If you know about Efreet, you know that the biggest obstacle in doing this fight is his mid-fight mystic arte Explosion Nova. Its actually a spell that he can cast instantly provided that he doesnt have an attack queued up. Its impossible to dodge once he casts it so the only way to deal with it is to prevent it.
My strategy at the start involves alternating between jump attacks and Aqua Edge. The jump attacks let me dodge attacks and buy time to cast Aqua Edge. If I can get Aqua Edge off, Im very safe due to i-frames and it does a lot of damage since hes weak to water. This strategy requires Efreet to continuously use his charge attack which is basically a 50/50 at the start of the fight so each time he attacks is a coinflip lol. The reason Im doing this is to deal a decent amount of damage while not losing any ground. I need space to my left so that I have enough time to cast Holy Lance after running away from Efreet. My plan here is to run backwards and cast Holy Lance to get beneath the threshold for Explosion Nova. Holy Lance isnt enough to get Efreet below 50% HP on its own despite its very high base damage, so the Aqua Edges are extremely necessary. After the Holy Lance, I cast Spark Wave. This is where Explosion Nova gets canceled. He walks up to me, gets his attack canceled by Spark Wave, then tries to cast Explosion Nova in the middle of Spark Wave which obviously gets canceled. I was unsure about this at first due to the lack of visual cues but its the only possible place where he could have tried to use it. Efreet insta-casts Explosion Nova below 50% and after hes used his last queued attack so he absolutely would have used it after his attack at 0:35 if he hadnt already used it.
After this, I spam my insta-cast spells and pray that he doesnt kill me until he queues up a spell (more RNG yay). Once he queues up a spell, hell start walking backwards. If I walk right behind him, he will keep walking away from me until he hits the wall. The reason why this happens is because Efreet needs to be a certain distance away from me to cast his spell so hell keep walking backwards until he gets that distance or he has no room to walk. Once he reaches the wall, I cast Spark Wave to spell queue him and then I start pelting him with spells while kiting backwards with my newfound space. I finish him off by running to the left after a few spells and casting Holy Lance which deals a ton of damage again.
BGM:
Termination - Ys I&II Chronicles Tales of Eternia Shizel Solo: Efreet [No Items/Hardcore/No Damage]](https://i.ytimg.com/vi/ySUaqqy4SNM/mqdefault.jpg)
