Tales of Xillia Milla Solo: Volt [No Items/Unknown/No Damage] @HorangiTiger
Tales of Xillia Milla Solo: Volt [No Items/Unknown/No Damage]  @HorangiTiger
Uploaded September 2025 | Updated September 2026, 3 days ago
"So much electricity!" Thanks Milla.





Game Modifications:
-Modified the party
-Activated Milla's magic stance normals

Timestamps:
0:00 Intro
0:37 Battle


Strategy:
Volt is extremely annoying and 90% of my problems with him is due to his counter where he jumps up and crashes down with lightning in a huge AOE. The only way I deal with this is to jump away from him or be hitting him from far away. It also hits in mid-air since the AOE spawns where the counter first occurred. His other counters are where he jumps around randomly (this counter only occurs when he's below 50% HP) and a slow attack where he sends lightning in multiple directions. The latter counter is incredibly easy to play around and punish since I can just hover over it or jump away from it if I'm scared of his crash down. The random jumps are similar to the crash down but it feels easier to react to.

Volt can't be guard manipped, but his kit isn't too threatening. I'd say his most annoying attack in neutral is probably Thunder Volley which leaves lingering projectiles on the field. I generally try to jump over these or let Volt approach past them. When Volt goes into OVL, he'll generally spam cast spells (mostly Thunder Blade but he can cast Bolt Strike too). His Thunder Blade doesn't follow him like mine does for me, so as long as I keep some distance it should be fine.

BGM:
Boss Boss Boss - Katana ZERO
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Tales of Xillia Milla Solo: Volt [No Items/Unknown/No Damage]

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