Uploaded August 2023 | Updated September 2026, 4 hours ago
contradiction incarnate
Map by Rafix: gamebanana.com/mods/464243
Total: 4:10:17 hours (+1 hour playtesting) | 4125 deaths
Enjoyability: 83/100
0:00 Intro
1:22 Temple Key
3:11 City Key
5:46 Site Key
9:10 Hotel Key
10:37 Reflection Key
12:33 Ridge Key
14:52 Spring Key
19:56 Core Key
25:42 Day Three Deaths
27:26 Final Clear
28:53 Stats
I played tested this map! But I really wish I did some more, cause wow some rooms I did not enjoy very much. Hotel and core keys were super painful for me, and ridge only was enjoyable after discovering another way to do the cloud part. But everything else in the map was damn solid. This is likely a 2 star on hard list, if not high 1 star. Looking forward to more Rafix bangers in the future. As for me, I'll be doing Forsaken Undercity then keep working on my map or Dashless+ r24 (probably not).
contradiction incarnate
Map by Rafix: gamebanana.com/mods/464243
Total: 4:10:17 hours (+1 hour playtesting) | 4125 deaths
Enjoyability: 83/100
0:00 Intro
1:22 Temple Key
3:11 City Key
5:46 Site Key
9:10 Hotel Key
10:37 Reflection Key
12:33 Ridge Key
14:52 Spring Key
19:56 Core Key
25:42 Day Three Deaths
27:26 Final Clear
28:53 Stats
I played tested this map! But I really wish I did some more, cause wow some rooms I did not enjoy very much. Hotel and core keys were super painful for me, and ridge only was enjoyable after discovering another way to do the cloud part. But everything else in the map was damn solid. This is likely a 2 star on hard list, if not high 1 star. Looking forward to more Rafix bangers in the future. As for me, I'll be doing Forsaken Undercity then keep working on my map or Dashless+ r24 (probably not).



![Hard Lobby [FC] (All Maps + Berries) (Worlds First) | Celeste Secret Santa Collab 2024
the big reveal
Mod: https://gamebanana.com/mods/532531 (many creators)
Total: 52:18:36 hours | 69558 deaths
Enjoyability: 92/100
(stats do include watchtower maps)
All maps were self-routed except for cracked maps and a select few rooms.
If were talking about this lobby as a whole, this is the 2nd longest thing Ive ever completed in gaming. Overall, having to full clear every map didnt make that much of a difference, but the extra time DEFINITELY adds up. The longest maps were:
- Detective Mikes Watchtower Emporium & More
- Passengers at the End of the World
- ATTACK OF THE GEOPLE FROM PLANET 64Y
That being said, one of these maps are an entire contest and the other two have a ton of dialogue I read outloud. I would highly recommend giving most of these maps a try, this lobby was incredibly high quality in terms of basically all aspects. My some of favorite maps were:
- ATTACK OF THE GEOPLE FROM PLANET 64Y
- Nightmare Cliffs -%
- Sealed Arcana
- ???
You can scroll down to see my full enjoyability ratings.
Im very likely cooling down on anything Celeste related. All I really feel like doing is Dejection, my own map, and maybe finishing up some hard list maps Ive abandoned. I also wanna focus more on school, stuff like college applications, and kinda just try out new hobbies maybe learn how to do something new.
Enjoyability List:
A Happy Jam: 73/100
GLORIA SUBMERSI [FC]: 92/100
G.O.O.P. [FC]: 91/100
Nexus [FC]: 91/100
Blossom out of Bounds [FC]: 91/100
Departure [FC]: 94/100
Shaded Citadel [FC]: 90/100
Spacial Rift: 95/100
Treeshroud Forest [FC]: 92/100
Nightmare Cliffs -% [FC] 99/100
Freeflying: 95/100
Passengers at the End of the World [FC]:95/100
Sealed Arcana: 96.5/100
Eternity: 86/100
Detective Mikes Watchtower Emporium & More [FC]: 86/100
Stormbound Outpost: 95/100
ATTACK OF THE GEOPLE FROM PLANET 64Y [FC]: 99.5/100
??? [FC]: 96/100
Penumbra: 85/100
Timestamps:
A Happy Jam - 0:00
GLORIA SUBMERSI - 8:47
G.O.O.P. - 24:59
Nexus - 33:17
Blossom out of Bounds - 40:16
Departure - 43:31
Shaded Citadel - 50:07
Spacial Rift - 1:03:30
Treeshroud Forest - 1:06:32
Nightmare Cliffs -% - 1:17:03
Freeflying - 1:21:00
Passengers at the End of the World - 1:24:52
Sealed Arcana - 1:45:09
Eternity - 1:54:45
Detective Mikes Watchtower Emporium & More - 2:00:42
Stormbound Outpost - 2:20:38
ATTACK OF THE GEOPLE FROM PLANET 64Y - 2:23:04
Hydros map (???) - 2:42:52
Penumbra - 2:48:15
Journal + Heart: 2:52:44 Hard Lobby [FC] (All Maps + Berries) (Worlds First) | Celeste Secret Santa Collab 2024](https://i.ytimg.com/vi/75o3LwbyYQw/mqdefault.jpg)



![[Hollow Knight] Any Radiance Clear
Total Time: ~32 hrs (began tracking time when I first reached the platform phase)
Climb deaths including far: x101
Far (last few platforms): x19
Final: x4
Charms: Strength, Quick Slash, Baldur Shell, Stallwart Shell, Grubsong
Shoutout @colorplease9570 vcing and @darkcaoslegends7641 giving me a working anyrad mod.
Even thought this took a dumb amount of time to clear, this boss was surpisingly fun (the first phases at least). The reason why I had so many deaths on climb was because I never practiced it and I was also bad at the platform phase lol. This was also why I had 32 hours on this boss, which was way higher than I expected. Ill probably go for ascended or maybe even radiant, idk. As long as the boss stays fun for me, Im probably gonna do some dumb shit. [Hollow Knight] Any Radiance Clear](https://i.ytimg.com/vi/8LO1Vk6e-U4/mqdefault.jpg)

![Satellite Center [FC] | Celeste Mods
skill issue (final room edition)
Map: https://gamebanana.com/mods/513356 (Schnippi)
Total: 11:45:15 hours | 13674 deaths
Enjoyability: 72/100
Likely high 3* - high 4*? This map before final is really fun! But final is basically a completely different map comparing difficulty. I was sorta able to blow through the entire map fc in 3 hours before I got to final, in which it took me nearly 9 hours (probably more accounting real life time spent playing). I will say that this map is very well designed and was quite fun, but what really held it back was balancing. This is true for the general map and kinda final itself. Final has (I think) three 1f windows, both of which are releases. I personally think that these 1fs being releases made it sooo much harder for me to get consistent at them. Theyre also at the start of the room, making it quite difficult to feel as if youre getting anywhere, and this isnt really helped due to all the gameplay being in a single screen. The 2nd half of the room is also very difficult, but felt more frustrating due to the slight lean in difficulty towards the beginning. The dont choke area was passable, althoug it, has some pretty rough areas that seem like total run killers for some people under nerves.
Even though I didnt really enjoy the map due to final, this doesnt mean the map is bad. I think its very good actually, and Im sure Schnippi will take the criticism well (hes already anyways lol) and use it to make his next map even better (hopefully). Satellite Center [FC] | Celeste Mods](https://i.ytimg.com/vi/AIP_vpRiDvo/mqdefault.jpg)
