Uploaded May 2024 | Updated September 2026, 5 hours ago
skill issue (final room edition)
Map: gamebanana.com/mods/513356 (Schnippi)
Total: 11:45:15 hours | 13674 deaths
Enjoyability: 72/100
Likely high 3* - high 4*? This map before final is really fun! But final is basically a completely different map comparing difficulty. I was sorta able to blow through the entire map fc in 3 hours before I got to final, in which it took me nearly 9 hours (probably more accounting real life time spent playing). I will say that this map is very well designed and was quite fun, but what really held it back was balancing. This is true for the general map and kinda final itself. Final has (I think) three 1f windows, both of which are releases. I personally think that these 1fs being releases made it sooo much harder for me to get consistent at them. They're also at the start of the room, making it quite difficult to feel as if you're getting anywhere, and this isn't really helped due to all the gameplay being in a single screen. The 2nd half of the room is also very difficult, but felt more frustrating due to the slight lean in difficulty towards the beginning. The don't choke area was passable, althoug it, has some pretty rough areas that seem like total run killers for some people under nerves.
Even though I didn't really enjoy the map due to final, this doesn't mean the map is bad. I think it's very good actually, and I'm sure Schnippi will take the criticism well (he's already anyways lol) and use it to make his next map even better (hopefully).
skill issue (final room edition)
Map: gamebanana.com/mods/513356 (Schnippi)
Total: 11:45:15 hours | 13674 deaths
Enjoyability: 72/100
Likely high 3* - high 4*? This map before final is really fun! But final is basically a completely different map comparing difficulty. I was sorta able to blow through the entire map fc in 3 hours before I got to final, in which it took me nearly 9 hours (probably more accounting real life time spent playing). I will say that this map is very well designed and was quite fun, but what really held it back was balancing. This is true for the general map and kinda final itself. Final has (I think) three 1f windows, both of which are releases. I personally think that these 1fs being releases made it sooo much harder for me to get consistent at them. They're also at the start of the room, making it quite difficult to feel as if you're getting anywhere, and this isn't really helped due to all the gameplay being in a single screen. The 2nd half of the room is also very difficult, but felt more frustrating due to the slight lean in difficulty towards the beginning. The don't choke area was passable, althoug it, has some pretty rough areas that seem like total run killers for some people under nerves.
Even though I didn't really enjoy the map due to final, this doesn't mean the map is bad. I think it's very good actually, and I'm sure Schnippi will take the criticism well (he's already anyways lol) and use it to make his next map even better (hopefully).




![Hand Sanitizer [Full Clear] | Celeste Mods
every friend group got: the hardlister 😒; the goldener 😂; the speedrunner 😎 ; the mapper 🫡
Mod: https://gamebanana.com/mods/572417 (SPLOwON)
Total: 9:20:18 hours | 13659 deaths
Enjoyability: 86/100
SPLOwON maps = a bajillion views for some reason (hopefully). It happened with Mature Grape+ and looks like its happening with this map also lol
This map is pretty good, I really like how the map looks and the general gimmick of the reverse dreamblocks, I definitely struggled a lot though. I personally think this nyoom mauvelike gameplay is one of my worst skillsets. I think in hypers uncut golden footage of this map, we were talking about how theres sort of three different main categories of skill: input density, input complexity, and frame-windows. I can see this being expanded on a lot and really like the idea of this, but for now Ill just say that whatever combination of these categories that makes up this map, that is my weak point. Hyper placed FC of this map in low 2*, I personally would place it in high 2*. That being said, I dont really have any clue whats going on with hardlist before, I know hyper made a lot of quality of life changes, but I feel like theres still a lot of debate regarding specific maps being on 1* or not.
Also I finally made it so OBS records multiple audio tracks instead of just one, so hopefully the audio balance between my mic and the game is a lot better. Also also, sorry if the video quality looks kinda iffy sometimes, I probably forgot to fix some settings when switching said OBS set-ups.
start - 0:00
backtrack - 4:32
moonberry - 8:44
end + journal - 9:33
STARFRUIT SUPERNOVA GOLDEN EHS NEDT I P[ROMISE I WONT LIE THIS TIME BUT ALSO I MIGHT PROCVRASTINATE IDK JUST FOLLOW ME AT https://www.twitch.tv/olive r Hand Sanitizer [Full Clear] | Celeste Mods](https://i.ytimg.com/vi/CPhqUNXOJLM/mqdefault.jpg)





![The Previous Hardest Celeste Map | Dashless+ [FC] Clear
Ok context: I tried this a few months ago, got stuck at room 5 and rage quit, beat some maps, went back to try 24 for a bit, then got bored again.
Eventually I got to trying Election D-side and cleared ALL rooms except the blind room. The problem was… it sucked. I was getting nowhere, so i thought Id beat another map while still attempting it. Somehow I thought Dashless+ would be a good idea, but then I beat like 9 rooms in a day somehow, to which I kinda just forgot about Election D-side to focus on this map. Also seeing some other clears fueled me with vengeance / spite or whatever to clear this map.
Thats all the context, enjoy the statistics now.
Map by Alex21: https://gamebanana.com/mods/430430
Total: 26:55:17 hours (+30 min) | 31247 deaths
Enjoyability: 90/100
Now the actual map.
I remember hearing about this map, but it was commonly portrayed in a more negative light simply cause it was dashless gameplay. But eventually as more people cleared, people were talking about how fun the map was. And believe it or not, theyre right! This map was really fun (aside from a few rooms). But by FAR the biggest issue with this map wasnt the maps fault, but due to the keyboard I was using.
One of the biggest factors in me just not being able to clear rooms is my keyboard. Its 50hz, which is really bad and means I cant consistently 1 frame tap. This makes some lineups stupidly annoying to set-up or just straight up luck. Rooms 12, 16, and 24 are offenders of this, I just had to accept that sometimes my subpixels wouldnt work for the a set-up. I dont mean this in any condescending way, but I really think I couldve cleared even faster and definitely enjoy the map more if it werent for my unfortunate keyboard. But I DID realize about halfway through room 24 that I didnt need to ONLY use my keyboard. I tested out my Switch Pro Controllers d-pad and sure enough, it could reliably 1f tap. And after a short 2 day break and another day of playing, I beat the room.
Overall, I had a great time with this map. With all the new strats, its definitely not as hard as it used to be but still extremely difficult nonetheless. Id like to shoutout Issy, Ninz, and Celestecord for a lot of strats used. Aswell as Arti and Kaleb_22 for giving the the spiteful energy to actually start this map. Thank you to everyone!
also fun fact 24 took less time than LXVI Venus????? lmao how The Previous Hardest Celeste Map | Dashless+ [FC] Clear](https://i.ytimg.com/vi/FTvE068-Km8/mqdefault.jpg)